Chapter 139 Game System and Side Story
After using the memory playback potion, the already vague memories gradually became clear.
"The Legend of the Knights" is equivalent to a complete version of "The Legend of the Knights of the Wulin", with the main plot not changing, but some details and timeline arrangements have been changed.
Chen Mo simply listed the timelines and key events in the two games, combined them into one, removed the rough and refined, and reorganized them into a complete story.
Now Chen Mo's plot ability is already in the first stage of full value, and he examines the plot of these two games from an objective perspective. He is confident that after his own modification, he can make up for some small flaws in the original work and make the plot of this game more perfect.
The big timeline is actually very clear. The first time you enter Luoyang, Xiaoyao Valley, Hangzhou City, CD City, and the major invasion of the Demon Cult. During this period, there were some branch plots interspersed with the cultivation incident in Xiaoyao Valley.
It is easier to restore the entire timeline if you grasp the main trunk. Of course, it is enough to make a rough timeline, and Zheng Hongxi will complete it.
The endings of "The Legend of the Knights" are many, divided into the East Factory Line, the Beggars' Gang Line, the main line of the Wulin Alliance (right faction), the main line of the Wulin Overlord (evil faction), and the King of Heaven. Each line has many endings.
The protagonist may become the leader of the martial arts world, or take the evil path to kill all relatives and friends to become the overlord of the martial arts world, or become the leader of Xiaoyao, or enter the court as a prime minister, a ranger in troubled times, etc. All of this depends on the player's choice.
In addition to this ending, there is also the ending of the beauty. Which girl you finally catch up with can have an exclusive ending?
Yes, you can chase girls in this game, and you can also give gifts, receive gifts, complete specific tasks, and finally get the beauty back.
Of course, there is also the crazy love saint ending, that is, the ending of the harem.
With so many endings, just straightening the storyline of each ending is enough for Zheng Hongxi to be busy.
Chen Mo also needs to publish concept drafts for characters and scenes, as well as setting drafts for combat systems, life skills, item systems, etc.
The characters in "The Legend of the Martial Arts and Heroes" have reached more than 180 crazy people, and most of them have their own characteristics, different appearances, martial arts, personality, etc.
Chen Mo will only give a line draft of the name and rough concept. The line draft is completed by Su Jinyu, while the basic setting of the characters, background story and other content are improved by Zheng Hongxi.
In terms of life skills, including hunting, fishing, mining, herbs and other skills, each life skill corresponds to a small game and also includes a corresponding prop system.
For example, during hunting, shooting snakes has a chance to obtain snake gall, shooting bears have a chance to obtain bear paws, bear gall, etc. There are some props available for exchange for money, and some things can be used to enhance one's own abilities. For example, eating snake gall can enhance the character's internal strength value.
These life skills will have an impact on the protagonist's combat power. For example, after mining and digging out good ore, they can be forged and made into weapons to enhance the protagonist's combat power.
In terms of combat systems, a lot of energy is also required.
The original battle in "The Legend of the Knights" was a chess mode, which was a bit similar to "Hero Invincible". Each person can move and attack once in each round, while different martial arts attack ranges, attack power, and attack effects are different.
For example, the first move of Dugu Nine Swords has the effect of ignoring the opponent's defense. It can directly deal huge damage with the props Aotian Divine Sword and the character talent of the weapon master. If you add special effects such as continuous slashing, you can completely clear the field by one person.
In addition to martial arts, there are many other factors that affect the battle, such as left and right fighting, combo strikes, continuous kills, special gain/debuff effects, items, etc. The entire combat system is very rich.
In "The Legend of the Knights", martial arts are divided into internal skills, fist, palm, leg skills, finger claws, sword skills, sword skills, double weapons, stick skills, short handles, pianos, hidden weapons and other types. The attack distance, range, power, and effects vary. Basically, all the more famous martial arts are included, and the actual effect is very consistent with the original setting of martial arts.
Of course, Chen Mo also made some modifications to some flaws in "The Legend of the Warriors".
First of all, in terms of art quality, in fact, from the remake of "The Legend of the Knights" to "The Legend of the Knights" Prequel", the overall art quality has been rising, but overall, the art style of this game is not particularly competitive.
This time, Chen Mo personally checked the original character paintings and model production, and made the models, actions and scenes more perfect, and the combat special effects were also gorgeous, at least the same quality as some domestic stand-alone games in parallel worlds.
The second is the difficulty of getting started. Chen Mo has built two sets of difficulty systems in the game. [General difficulty] is the original difficulty, and there will be no prompts, and it depends on the player to explore it himself. [Simple Difficulty], when some special events can be triggered, there will be corresponding simple prompts. In the process of solving puzzles from the big map, if the player is stuck in one place for too long, NPC will also give corresponding prompts. In addition, the time for learning art in Valley Middle School will also increase accordingly, allowing ordinary players to open the ending without a strategy.
In addition, in terms of combat systems, Chen Mo provides the game with two combat systems, one is the original turn-based combat, and the other is fake real-time combat similar to "Dota Legend". Players can freely choose a character to control during the melee, and release skills, move positions, etc.
In addition, Chen Mo has also enhanced the [Appreciation] function, and players can view the power, ratings, matching, etc. of martial arts through the appreciation function, which is equivalent to an official guide. When players have insufficient appreciation skills, they can also take the secrets to their teacher Wuxiazi to appreciate, so that players in this world can easily distinguish the strength of martial arts.
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Qian Kun is also responsible for the entire combat system. Considering that there are some martial arts such as Dugu Nine Swords and the technique of fighting left and right, Qian Kun does not know about it, Chen Mo also simply gave a general positioning behind these martial arts.
In addition, Qian Kun is mainly responsible for the monster-making and level planning of each scene, and Chen Mo will only give a general plan.
Other systems, such as titles, recruitment of heroes, favorability of characters, and chasing girls, are all left to Su Jinyu to do.
After making "Warcraft", Su Jinyu, Zheng Hongxi and Qian Kun have become more and more comfortable, and they have a thorough understanding of Chen Mo's design intentions, so there are no communication problems and they quickly enter the stage of steady research and development.
It can be said that "Warcraft" is a relatively critical hurdle. After it was made, the abilities of these three assistants have been greatly improved, so the speed of making games is much faster.
In the experience store, Su Jinyu is perfecting the line draft of the protagonist.
In "The Legend of the Warriors", the protagonist is Dongfang Weiming, and in "The Legend of the Warriors", players are allowed to name and define their avatars independently, which can also be regarded as an improvement in some degree of freedom.
Wen Lingwei is also helping to color the line draft.
"Goldfish, why does this protagonist have so many avatars? It's just that his expression is different, and there is no difference in appearance." Wen Lingwei asked.
Su Jinyu nodded: "Yes, it's just that the expression is different. This is for players to choose from."
Wen Lingwei was a little confused: "What's the use?"
Su Jinyu thought for a while and said, "It is probably because of the different preferences of the players, and it is also consistent with the character's personality. Because in this game, the protagonist's personality is not fixed, and players can train him to be a good person or a bad person."
"Oh." Wen Lingwei nodded, "That sounds quite rich, a bit like a text game."
Su Jinyu said: "Yes, there are references to some text games here, but the difference is quite big, and the content is much richer than that of ordinary text games."
Wen Lingwei said with some concern: "This time it seems like a game that I can play. However, is it really okay for the store manager to force all the messy gameplay together? I always feel that this will become an inappropriate game."
Chapter completed!