Chapter 204 Don't Starve and Sandbox Games
In this world, sandbox games are mainly made by foreign manufacturers, such as "Earth OL", which allows players to work, buy cars and houses in the game, and experience various professions. This is a game with high freedom.
However, it is not a real sandbox game either.
In fact, there are two elements of sandbox games. One is that the elements are rich enough, and the other is that players are allowed to create freely in the game. Games like "Earth OL" are indeed very rich in elements, but in fact, players can only play games under the framework designed by designers and cannot create too many things freely.
Again, creativity is the core gameplay of sandbox games, which allows players to use the objects provided in the game to create what they want.
Anything that does not match this cannot be called a real sandbox game.
Of course, some foreign works in this world have tried this aspect, such as allowing players to customize characters, custom houses, cars, etc., but this is all based on the original gameplay of the game. It is just a derivative factor and has not become the core fun of the game.
Therefore, Chen Mo wanted to use the game "Famine" to test the tastes of players in this world. If this game can be successful, then his first VR game should be finalized.
Of course, another key reason is that compared with other sandbox games, "Famine" is easier to do.
In Chen Mo's previous life, the first version of "The Famine" was completed by three designers in 8 hours. Of course, this is just a relatively simple DEMO.
The real full version of "Famine" has been developed one after another for more than a year, but most of the time during this period I spent diverging my thinking and developing various ideas and exploring some general directions of this game in terms of concepts.
For example, there was a fierce discussion within the "Famine" team. Some people believe that as a survival game, players should become stronger and stronger as the game progresses, so that they can feel a sense of growth; while others believe that this is a survival game, and players will eventually die and lose everything.
Finally, after intense discussion, they finalized the second plan.
In terms of production level, although the art style of this game is very unique, it is not very difficult. The characters and monsters only have four directions, and the movements are also very simple.
For Chen Mo, the only troublesome thing about making this game is the relatively complex setting. However, with the memory playback potion and everyone's divergent thinking, it is not difficult to make a "Famine" that is not inferior to the previous life when the general direction is clear.
Chen Mo plans to develop survival mode, adventure mode and cooperation mode. There is no need to repeat the classic nature of the first two modes, while the cooperation mode is to allow players to experience the fun of this game together while online.
In fact, the cooperation mode is indeed the most popular game mode.
The core fun of the game is very clear, which is to explore and collect resources in an unfamiliar world as much as possible, build various means of production, and strive to survive for the longest time.
The basic world rules include: map generation, prop attributes and usage methods, character attribute changes, monster refresh mechanism, environment and season settings, etc.
The scene map has a very rich element, including 9 types: plains, swamps, grasslands, mining areas, forests, caves, etc. Different terrains produce different production elements, and the monsters generated on the terrain are also different.
At the beginning of the game, the system will randomly generate maps according to certain rules, and there is a lot of randomness in each terrain to ensure that each game of the player is different.
In addition, the basic rules of the game also include season settings.
It rains frequently in spring and crops grow faster than in other seasons.
Combustible substances will spontaneously ignite in summer, and the character's body temperature will rise rapidly and enter a state of heatstroke.
Crops grow slowly in winter, characters' body temperature drops rapidly and enters frostbite.
Combining these season settings and other settings will cause great difficulties for players. You must make sufficient preparations in advance to avoid heavy losses during season changes.
After building the basic world rules, we will constantly fill in the world with new elements, making it more and more abundant and a larger and more complex world.
In the initial version of Chen Mo's plan, the main characters include Wilson, Willow, Wendy, Wolfgang, WX-78, Wes, Wienkenboton, Woody, and Maxwell, a total of 9 characters.
These characters must be unlocked after meeting specific conditions, and their abilities are different. For example, Willow, the arsonist, can be unlocked after the player survives for 8 days. Her special ability is to set fire wildly and be immune to fire damage.
In terms of monsters, there are four major categories in the game, including humanoid creatures, wildlife, mutant creatures, and artificial intelligence, with different attributes.
Many humanoid creatures have certain wisdom, but wild creatures do not have any possibility of bribery. Different monsters will drop different props after being killed. Some can make tools, and some can make food.
The entire prop system of "Famine" is also very rich, including daily tools (collection, lighting, etc.), consumables (food and ingredients), weapons and equipment (weapons, armor, traps, etc.).
Moreover, different props can be processed again. Take food for example. Ingredients that are about to expire can be processed through a meat drying rack, roasted or cooked in a secondary manner. The processed ingredients can be preserved for a long time.
Of course, as a sandbox game, the greatest pleasure of this kind of game is to allow players to independently develop MODs and make these MODs a part of the game.
These MODs are built into the game players to choose freely, and their functions are different. Some MODs can prompt for some specific values to reduce the difficulty of the game, while some MODs enrich game content.
With these MODs, players can adjust the difficulty independently according to their needs and experience richer game content. For example, some novice players can completely increase many MODs that reduce the difficulty of the game to survive longer.
...
Diablo: The Scythe of Soul-Snatching Scythe and Famine both entered a steady development stage.
In the outside world, the popularity of Diablo is still increasing.
After winning an astonishing sales of 1.87 million in the first month, the performance in the second month was still strong, exceeding 1.68 million sets, which also brought the total turnover of "Diablo" to nearly 450 million.
For most new players, this game is still full of fun. They are struggling to challenge Diabro, fulfilling the mission of a Nefitian, and unable to extricate themselves from the fun of brushing and falling out of the blue.
Chapter completed!