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Chapter 28 Statistics for "Storm Rider Adventure"

"Ah?" Jia Peng was stunned, "Is this game a double end?"

A boy asked, "Can you play with your mobile phone? Where is the data? Is the data interoperable?"

Chen Mo replied: "The data is interoperable, and you can directly play computer archives on your phone."

"Damn, store manager, why didn't you say it earlier?"

Jia Peng quickly took out his phone, plugged in the connection cable next to the computer, and installed "Plant vs. Zombies" on his phone.

The resource package is not big and it is installed very quickly. Jia Peng opened the game on his mobile phone and logged in with his Thunder Game Pass. Sure enough, the game directly reads his progress.

"It's really a double end." Jia Peng said.

Chang Xiuya came over and took a look: "It seems to be a little more refined than on a computer."

Jia Peng said: "No, the same thing, it's just that the phone screen is small, so it looks delicate. However, this operation mode is indeed usable for both mobile phones and computers, and the interface design is also universal. I said that when playing on the computer, I always feel that the buttons are designed a bit too large. It turns out that it is for easy clicking on the phone."

Others also took out their mobile phones and installed "Plant vs. Zombies".

Chen Mo has not released "Plant vs. Zombies" to the app store yet, so these people are the first batch of guinea pigs. When Chen Mo has a clear understanding of the game data, he can publish it to the app store for download.

"Okay, we'll finish the game, let's go." Wen Lingwei looked at the game screen on the computer reluctantly and took everyone away.

"Shopkeeper, we're leaving." Wen Lingwei waved her hand to Chen Mo.

Chen Mo nodded: "If you have any questions about the game, you can come back to me, and your opinions will be considered and adopted."

Wen Lingwei and others walked out of the experience store.

"Will you come tomorrow?"

"There are also on your phone, and it's the same for playing on your phone."

"But I think it's more interesting to play with computers in the experience store..."

Everyone left while talking.

Chen Mo ordered supper, then opened his backend management end and began to view various data of these people.

When designing before, Chen Mo specially left some recording nodes in the game to record some data from players.

For example: Which level does the player spend the longest and fail the most? What is the game duration for each level of the player to pass each level? How is the player's usage rate of various plants? Which zombie is the most used by the player to break through the defense line by the most? Which zombie causes the most damage to the player's plants?

Players won't care about these data, but it's very important to Chen Mo.

Players often feel slow, or sometimes they feel discomfort, but they don’t know the source of this discomfort.

But for designers, they must find all the factors that cause players to frustrate in the game, quantify all the data, and express all their feelings with data, so that the entire game can be adjusted to the best state.

Regarding several relatively abnormal data, Chen Mo once again made some fine adjustments to the game values ​​and levels, appropriately lowering the difficulty of some levels. At the same time, after each simple level, a small card point was generated, allowing the player to suffer some setbacks appropriately.

After making adjustments, Chen Mo can update these data to the game package at any time. This subsequent adjustment will be carried out many times, and finally it will be adjusted to a perfect state in Chen Mo's heart.

...

Three days later.

Lin Mao took a taxi to the door of Chen Mo's experience store. As soon as he was about to enter the door, he saw eight or nine people sitting inside, all of whom were playing games with all concentration.

There were two or three of them who seemed to be together, and they were communicating while fighting.

"Bring a bomb, bring a bomb to a safe place. In the later stage, a large wave of zombies arrived and cleared it out, which is very suitable for emergency situations."

"It's okay. If you plant the wrong one, you can shovel it away. Isn't there a small shovel? But generally don't shovel it, and don't return the sunlight. It's too wasteful."

Lin Mao was a little curious. Chen Mo told him before that the game was finished and he was going to put it in the experience store for players to experience. It turned out to be true? This is too fast!

Lin Mao originally thought that Chen Mo's first game would have to be developed for half a year or even longer. After all, the designer's first work cannot be an overly simple game, so it must be guaranteed to have some game duration.

As a result, Chen Mo had done it in more than three months?

Lin Mao walked into the store and saw Chen Mo sitting at the bar, and walked over to say hello to Chen Mo.

"Oh, here we come." Chen Mo also saw Lin Mao and greeted Lin Mao.

Lin Mao sat down in the seat next to the bar: "There are so many players. It seems that the game is doing very smoothly?"

Chen Mo nodded: "Yes, it's not bad. I adjusted the value several times based on player data. I plan to hang it on the application market this weekend. How is your game like?"

Lin Mao said: "It has been put on the application market and should be able to see it now."

"Is that so? Then I'll download one to support you." Chen Mo said, opening his phone and searching for "Storm Knight Adventure" in the application market.

Lin Mao priced this game at 20 yuan. This price is average, not cheap or expensive. It is a one-time buyout. After buying out, you can enjoy all the subsequent data adjustments and expansion packages for free.

Chen Mo paid for the download directly and gave a five-star review.

"How is the data?" Chen Mo asked.

Lin Mao replied: "It's not bad! Players' reviews are generally OK, but the download volume is still not much raised. After all, the price is a bit too high."

Chen Mo nodded. Indeed, there are still relatively few people who spend 20 yuan to buy a small mobile game, but in terms of game quality, the game is rich in content and is worth the price.

"After the evaluation comes, you can do some activities appropriately and sell them at half price." Chen Mo said.

Lin Mao nodded: "Well, I think so too. If you sell it at half price, it should increase sales a lot."

Chen Mo looked at the data of "Storm Knight Adventure" on the homepage of the app store again.

Currently, it is ranked 6th in the new game list, and it has not been on the paid list or the best-selling list. There is a relatively inconspicuous recommendation position in the new game quality recommendation column.

The lists and recommendation lists of the app store are basically automatically generated by the system and refreshed every 3 hours. At the same time, there are some algorithms that can filter out games that are suspected of flashing data and pull them into the list to be watched for manual review.

There are three main lists of mobile game app stores, namely the paid game download list, the free game download list, and the best-selling game list.

In addition, there are new game lists (new games that have been online for less than a month), classic game lists (games that have been online for more than a year), classified game lists (action, adventure, strategy, etc.), and other small lists.

In addition, there are several more important recommendation positions, which are filtered out by the system based on various data of the game. Each recommended position is refreshed once a day and may obtain recommended positions continuously.

"Storm Knight Adventure" is currently ranked 6th in the new game list and has won another recommended position. Relatively speaking, this starts very well. After the first batch of players scored the game higher, Lin Mao can open an event and sell it at half price.
Chapter completed!
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