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Chapter 439: Chen Mo's Lecture

Chen Mo is here too?

This was completely unexpected by him.

After all, for other designers, this exchange meeting can learn something, but for Chen Mo, he is too good at competitive games. What's the use of this exchange meeting?

But since we are here, we obviously can't just let it go.

The organizer did not invite Chen Mo to participate at the beginning, mainly considering the relationship between Chen Mo and the Di Dynasty Interactive Entertainment. But now that Chen Mo has already arrived at the scene, he has to let him go up and talk.

The organizer avoided everyone's vision and came to Chen Mo: "Hello, is it Mr. Chen Mo? You should have a say in this issue. Can you please come up and talk about it?"

Many other designers also noticed Chen Mo in the back row.

"Hmm? Isn't that Chen Mo?"

“The designers of League of Legends and Overwatch?”

"Damn, why is he so low-key? He sat in the back row all the way? Didn't pay attention."

"Why didn't he talk about it? He seems to be the one who has the most say in this issue, right?"

"Chen Mo, go up and talk!"

"Yes, boss Chen Mo will tell me!"

More and more people are beginning to notice, and the calls are getting louder and louder.

Chen Mo originally wanted to come to listen to the lecture, but he didn't plan to speak, but seeing that everyone was so kind that he could not refuse, he could only stand up helplessly and walk towards the podium amid the applause of everyone.

The designers below are talking about it.

"Yes, Chen Mo should listen carefully when he started speaking, especially Mr. Lin said that there is no better competitive game in our company. If we can make it, there will definitely be a big promotion of channel resources, and then we will be able to reach the top like "League of Legends".

"Yes, Mr. Lin is jealous of "League of Legends" for a long time, but no one can do it. I hope Chen Mo can show off this time, so that we can also make competitive games!"

"Oh, "Ancient Catastrophe"..."

"Okay, stop talking, listen quickly."

Chen Mo glanced at the designers below. He didn't know most of the people here, but he could roughly judge their identities.

Most of the people here are designers from Dichao Interactive Entertainment, Zen Interactive Entertainment and other game companies. After all, this exchange meeting was hosted by designers from Dichao Interactive Entertainment, so it is not surprising that most of the people who came were designers from Dichao Interactive Entertainment.

Of course, there are also some independent game designers, but these people are basically sitting in the last row, and many of them know Chen Mo.

Chen Mo touched the bracelet of his left hand with his right hand and thought for two minutes.

At this time, the topics of the exchange meeting have basically shifted from "League of Legends" to "Overwatch".

There is no need to say about the success of "League of Legends" on the PC side, but I want to make a competitive game that surpasses "League of Legends" on the PC side?

Most designers have a clear mind. They know that this is difficult and basically impossible.

Because the trend of "League of Legends" has come to fruition, after two competing games in the same field, Cog and "Ancient Catastrophe", were defeated, "League of Legends" has occupied an absolute dominance in the Moba field.

Want to use other moba games to shake the status of "League of Legends"? It is basically impossible, because in the current "League of Legends", whether it is character design, gameplay or related events, they are already ahead of everyone.

Competitive games are different from stand-alone games and have some uniqueness. In other words, if players play "League of Legends", unless the game is ruined, they will basically not touch other moba games, and there will only be one winner in the segmented market.

Players of moba games will not buy one and buy one like stand-alone gamers.

So, everyone has focused on the VR field and "Overwatch".

Although "Overwatch" currently has no qualifying competitions and no related events, most designers speculate that this game will definitely follow the path of "League of Legends".

The reason is very simple. Overwatch is completely free and has 0 thresholds. It is absolutely fair and has no growth potential. It has rich tactics and various characteristics are extremely similar to "League of Legends".

Many designers naturally thought that Chen Mo mostly wanted to reproduce the success of "League of Legends" in the VR field.

Of course, whether this is the case depends on what Chen Mo said himself.

Chen Mo cleared his throat and said, "Several designers have said it before. I think competitive games will become the mainstream game genre in the future. Obviously, the success of "League of Legends" has proved this."

"Why? In fact, many people have not mentioned the point before. The fundamental reason is that competitive games are games between people, so they have strong replayable attributes, meeting the multiple needs of players: becoming stronger, showing off, cooperating, socializing, studying, etc., and its game depth is better than most games."

"I always feel that as a designer, you may not understand games, but you may not understand human nature. You may know nothing about game design concepts, but you have to know what players want."

"Obviously, competitive games are definitely better than any other game type on the market in this regard, and it has extremely high derivative value, namely e-sports events."

"The number of viewers in the first season of League of Legends Global Finals reached more than 8 million. Although the current League of Legends event is not profitable, the huge value of this number alone has been reflected."

"After the New Year, Thunder Interactive Entertainment will also set up a special department to be responsible for e-sports-related affairs."

"So I think this exchange will be very good today. Obviously everyone has a good sense of smell and recognizes the good prospects of competitive games."

Chen Mo's words came to an end for the time being, and warm applause rang out from the audience.

"Sure enough, the boss is different when he opens his mouth. It feels more convincing than what the people above said!"

"Yes, and as a designer of "League of Legends", he really has the confidence to say this!"

"This sentence is really good, 'You can't understand games, but you can't understand human nature', you see, several designers have analyzed from various perspectives, competitive games are not good, and Chen Mo was shot to death with just one sentence: human nature is like this, players just love to play!"

"Listen carefully, I feel that Chen Mo is going to release a lot of useful information this time! Let's listen more, maybe we can write a good design draft, which will be appreciated by Mr. Lin!"
Chapter completed!
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