Chapter 518
Many people want to hear Chen Mo say what other negative effects are there in the qualifying competition?
But at this moment, the class bell rang.
Chen Mo said happily, OK, let’s continue to class.
Everyone: "..."
Brother, don’t say half of your words, I really want someone to beat you to death!
...
There are also many big anchors on the live broadcast platform who have switched to "Gun Fire War Chronicle", and the titles of the live broadcast room have been changed to "Live broadcast 4,000 points", "National Server No. 1 Youmier", etc.
Obviously, the effect of the qualifying competition is immediate. In Overwatch, the popularity of some popular anchors is actually difficult to measure. For example, you are particularly good at Genji, and I am particularly good at Tracer. We have encountered each other several times in the game, and each other has a win or defeat. At this time, even if the fans on both sides compete, it is difficult to figure out who is stronger and who is weak, because there is no ranking score as a very clear measurement standard.
Of course, Overwatch has some other judgment criteria, such as hidden points in the matching mechanism, comprehensive performance in personal career, etc., but these are not like ranking points, which are very clear judgment criteria.
In "The Chronicle of Gun Fire", you have as many points as you can. I have 4,000 points and you have 3,500 points, then you are not qualified to be in front of me.
Therefore, anchors and players have a strong desire to soar into the sky. There are even a large number of good-skilled anchors who choose to soar into the sky a few days ago and reach the top of the list.
After the final match, players also posted on the forum. They either showed off their achievements or started complaining about their teammates who cheated on their fathers. In the first few days, they seemed happy and the situation was very good.
But I don’t know when it started, but this situation seemed to have changed quietly.
Many anchors on the live broadcast platform find that their audiences are not continuing to rise, but are showing a downward trend.
"Why is the anchor playing Ymir again? Apart from this guy, Odin, can't you play other heroes?"
"There are fools to play other heroes in the front. These two heroes are the sons of the version, which is the ranking. Don't you want to win if you play other heroes?"
"But there are only two or three heroes back and forth, and I'm tired of watching it. We want to see the heroes who can show off, and we want to see you play the Monkey King!"
The anchor also said helplessly: "Dear viewers, this version of Monkey King is really not available. It's not that I don't want to play. Playing this hero will be scolded by my teammates, and it basically means giving away points. His output is too weak."
At the same time, more and more posts on the forum were full of anger.
"I'm really puzzled. Didn't the best lineup be decided long ago? There are only a few popular heroes back and forth. Even if you don't know, don't you know just by watching a few anchor qualifying matches? Why are there still people who are blindly choosing those heroes who are not powerful?"
"Yes, there is obviously the best lineup, so I have to choose those heroes who are not bad. Last time I saw a Monkey King, who opened somersault cloud to cut the back row, and lay down in seconds. The whole audience was sent to the dog, and it was useless to report it!"
"If you really want to eat, don't choose the output position. Just choose a milk honestly!"
"Do you know that I, Nuwa, and then I became the first to be the first to be a cunt?"
"Why do I feel that this game is getting harder and harder? I used to be able to play Carrey in two thousand segments, but now the two thousand segments seem to be a bunch of monsters and monsters? Either my teammates are too stupid, or the opponents are too awesome, and I feel that the score depends entirely on fate!"
"It's not just about getting points and relying on fate. What's more annoying than losing points is that you can win by choosing a good lineup, but some orphans just don't change heroes, and it's useless to scold them. He even reported you verbally insulted, which is so angry!"
"Hey, the environment in Overwatch is good. Everyone is happy to play heroes and no one scolds you. They can play whatever they want and pretend to be fine!"
"Yes, I also feel that it's really tiring to play "The Legend of Gun Fire" and it's boring. I was still very busy in the two days of the qualifying competition, but now I don't want to touch it."
"Eight out of ten players need to be replenished with tanks or milk. I finally got a good start. As long as I was heading against the wind, my teammates would swear you..."
"And I really think the quality of this game is not as good as "Overwatch". It's just because it started the qualifying match. And the various hero settings feel like it is simply terrifying, and it's not as tall as "Overwatch"!"
"Forget it, I'm going back to play Overwatch, goodbye everyone!"
...
As the saying goes, the spring river water is warm and the duck prophet. The environment and development trend of a game were first reflected in the fish pond.
Not long after the "Gun Fire War" was launched, the Yutang Games began to become increasingly ugly. It was not just a problem of rigid lineup, but also many other problems, causing a large number of players to lose.
The rigid lineup has caused the tank and nanny to be too popular, and the assassin-type heroes are difficult to appear, and players prefer heroes with stable output. In this case, the viewing ability is greatly reduced.
In order to have a better entertainment effect, the anchors can only open a small account to fry fish in low-segment sections, which also played a very wrong lead for other players, and frying fish ponds has become a trend.
This further aggravates the loss of fish pond players, spreading from bottom to top layer.
The number of players in the entire "Gun Fire War" is not many compared to "Overwatch". In this case, the large loss of players even endangers the normal matching system.
Many players found that even if they played the fast mode, they could not win. Moreover, after everyone knew the best team in the qualifying tournament, many people also asked their teammates to change heroes. This trend began to spread throughout the game, and everyone was having a lot of fun.
All of this made "The Chronicle of Gunfire" cool down quickly, and even Dichao Interactive Entertainment was completely unaware of what was going on?
...
Going back to the question Chen Mo asked, is the qualifying competition a good design?
From Warcraft to League of Legends, the qualifying tournament is undoubtedly a good design, and there are many benefits, most people know it in their hearts.
However, this situation cannot be applied to every game.
Chapter completed!