Chapter 521 Pangu System
Make a game that can fully demonstrate the superiority of Pangu system?
Chen Mo thought for a while and said, "I have some ideas, but I still have to let me see how specific this system can do, right?"
Qiao Hua said: "Of course. Let's do it. You can come to the tour committee tomorrow if you have time. I will ask the relevant technicians to show you the specific usage of Pangu system in the Fantasy World Editor."
After hanging up the phone, Chen Mo began to think about what kind of game he wanted to make?
Obviously, the best way to showcase a completely new physics engine is to build a very unique game world and an innovative combat system.
Just like in many martial arts, some heroes only have profound internal strength, but do not have corresponding moves to show, then this pussy will be unfair.
It is necessary to have a high internal strength and the moves that are very good-looking, which will attract the applause of the melon-eating crowd and be unaware of the fierceness.
Obviously, both the Games Committee and the Seventh Vision are in a desperate need for a game to show the disruptive innovations brought by this new physics engine to the gaming industry.
Although the research on these two was conducted almost simultaneously, whoever develops a better game first will have a better effect.
No wonder the Tourism Committee attaches so much importance to this.
Not only Chen Mo, but also some other S-level or A-level designers have received this news.
Obviously, the Travel Commission cannot only place hope on Chen Mo alone in this matter. This matter can be regarded as a common task for all domestic game designers.
These designers are also having a heated discussion on what game they want to make.
"I think we should make an enhanced version of "Earth Ol". To reflect the advantages of this physics engine, it is definitely the best to be a world that is completely similar to the real world!"
"Think about it, if the physical rules in the game and in reality are exactly the same, how big will the impact on the player?"
"I don't think so. In reality, there is actually nothing special about playing the gameplay that highlights the rules of physics. Think about it, walking, driving, fighting, these behaviors are actually nothing special. Even some traditional physics engines can be reproduced perfectly."
"The real need to display advanced physics engines is actually some very unreasonable games, such as flying eaves and walls, cold weapon combat. These action games are the easiest to display physics engines."
"I think that other ways of displaying physical engines can be used, such as building aircraft, building rockets, etc. Think about it, if we make a game that makes rockets, and the rocket eventually succeeds in breaking through the atmosphere following the physical rules in the game and sending the carrier satellite to orbit around the earth, wouldn't that mean that this physics engine is very awesome?"
"No, no, no, I think whether the physics engine is really awesome depends on the sense of blow. For example, in traditional shooting games, characters will only tremble violently and then spray blood. However, in the real world, characters' shots may cause the entire arm to break. Even if they wear bulletproof vests, the entire person may be pushed out instantly by bullets. This is where the physical engine is truly reflected, right?"
"Understairs, then as you do, can the Travel Commission pass the review for you? You make a gunfight game and then shoot someone else's arm away with one shot. This kind of scene is probably too bloody, right?"
"This is a small problem. After all, this game has political tasks. In order to reflect the physics engine, I believe the Games Committee will be more relaxed in terms of review."
"Haha, pattern!"
...
Different designers have different opinions on what kind of game can better demonstrate the power of Pangu system.
However, since we want to show the strength of physical rules, we must work hard on the sense of blow.
In the context of high-tech, such as gun battles, because the entire scene is too tragic, players are not likely to realize the role of the physics engine.
Chen Mo's idea is that only in cold weapon combat can the role of the physics engine be best played.
In the initial combat system, due to the physical engine, the attacker and the attacker were actually just performing repeated operations of attack and blood loss.
The attacker slashed the enemy with one knife and caused ten points of damage. On the surface, the attacker slashed the enemy with a knife and sprayed blood, but no matter where the chop was, it would have ten points of damage.
Of course, this has also improved in some later games. The attacker cuts different positions and the triggering effects are also different. For example, in many games, cutting the shield on the shield will hardly cause damage to the enemy, and attacking the enemy from behind will cause additional damage.
There are also some shooting games where different damage calculation formulas will be included when shooting at the head, neck, body, hands and legs.
Now, with the development of artificial intelligence technology and the advancement of physics engines, this combat system can also move forward again.
Of course, technology alone is not enough.
To build a very complete combat system, a large number of other settings are needed.
Chen Mo already had a relatively good idea about this, but whether it can be realized can only be decided after seeing the actual effect of the Pangu system.
The next day, Chen Mo came to the tour committee.
Of course, the actual Pangu system R&D department is not here, but the Pangu system's permissions can be called through the Internet in the Travel Commission.
Qiao Hua introduced: "It's still a test version now, and there are some flaws. It should be completely completed in a while. However, some more amazing functions can be used, so you can experience them first."
On an ultra-high configuration computer, Chen Mo can connect to the Pangu system and then run the Fantasy World Editor on the computer.
It is equivalent to adding a brand new interface to the Fantasy World Editor, in which the physical rules of the entire game can be created through the Pangu system.
Including the gravity of the entire world, the power of the character, the weight, density of various materials, as well as special physical rules, etc.
The previous points can be seen as some basic rules. Once determined, the world will operate according to these physical rules.
In addition, there are some special rules that are above all physical rules. If you want to create more rich game content, you have to build many different special rules.
Obviously, the more special rules, the richer the game content.
For example, the designer writes a rule: If a player attacks the soles of any humanoid's feet, he can knock him to fly ten meters high.
Then in the game, when the player attacks the soles of any humanoid's feet, the humanoid will fly ten meters high without being restricted by those basic physical rules.
Chapter completed!