Chapter 718 Movie Game "Uncharted Sea"
The popularity of "Lost Treasure" around the world is unexpected, but it is also reasonable.
In a parallel world, works on treasure hunting themes, including films and TV dramas, etc. are relatively niche themes, but it has to be said that this theme actually has a lot of potential to explore.
The core points of works on treasure hunting are nothing more than three types: action, decryption, and sightseeing.
Based on these three points, the most popcorn blockbusters can be added to the characteristics of the most appropriate popcorn blockbusters, such as combat, gunfight, racing, rock climbing, explosions, emotional scenes, etc.
The commercial treasure hunting theme that truly achieves the ultimate is definitely a combination of these factors. It is difficult for the audience to produce enough hormones by simply decrypting and sightseeing.
Just like a racing movie, it goes to save the world as it goes.
After all, in the era when various popcorn movies emerge one after another, the audience's pleasure threshold has become higher and higher, and they are no longer satisfied with the dull treasure hunt and puzzle solving.
In the parallel world, "Lost Treasure" happens to be such a movie that brings the commercialization characteristics of treasure hunting to the extreme, so although this is a niche theme, it has achieved unexpected success.
The huge success of "Lost Treasure" made the producers overjoyed, and the linkage around this IP became a hot topic for the next period of time.
Cross-field adaptation of IPs such as film and television, games, etc. has long been a natural thing, and the popularity of the movie "Lost Treasure" has attracted the hot sales of the original work and attracted the attention of many game companies.
The current popular IPs like this must be inflated, needless to say, after all, the so-called IPs are nothing more than synonyms of popularity and traffic. At this critical moment, the price is expensive, but the popularity can be guaranteed. When this movie is out of date, the IPs are sold cheaply, but the promotional effect will be greatly reduced.
Soon, many foreign game media broke the news that several major game manufacturers have already talked about cooperation with the producers of "Lost Treasure", hoping to adapt it into a VR game with the story of "Lost Treasure" as a script. Even Dichao Interactive Entertainment and Zen Interactive Entertainment also participated in the competition for this IP, after all, this movie is also popular in China.
However, this IP was eventually taken down by Ga...
Many fans who like "Lost Treasure" said they hugged their heads and cried, what the hell is this!
Considering the popularity of GA in the gaming circle, it is unlikely to expect the game version of "Lost Treasure" to perfectly reproduce the content of the movie. As long as the game is not too harsh and there are too many bugs, it will be possible. If the original level can be really reproduced to 80 points, then the fans will all change it.
However, the relevant project leaders of GA were full of confidence in the interview and said they were absolutely sure to make "Lost Treasure" a "groundbreaking adventure game masterpiece". The designers of their R&D team are already communicating with the original author of "Lost Treasure", hoping to hire the original author to join the game design team to jointly develop the game version of "Lost Treasure".
Fans expressed cautious optimism about this. After all, everyone would say anything about the scene. After asking the original author, they also made a lot of works that were adapted and smashed. The original authors often knew that they were just named. After all, the IPs of the works have been sold and the money has been collected. It would not be appropriate to really argue with the producer.
What's more, the author of the original work may not be clear about the game production, so fans are not sure about the final product.
...
Many domestic players are feeling sorry for Thunder Interactive Entertainment, thinking that it would be much more reliable than Ga if they bought "Lost Treasure" IP, but they just feel sorry for it. After all, Chen Mo has never created his own IP, and has never heard of buying it from others for a lot of money, let alone the inflated IP price of "Lost Treasure".
Chen Mo was having a meeting to explain to everyone the concept design of the new game.
"The Uncharted Sea Movie Game".
This subtitle made everyone feel a little curious.
Movie game?
Obviously, Chen Mo’s goal this time is not just to transform the movie "Lost Treasure" into a game version, but to have a higher goal.
"This time, we are going to try a brand new field, that is, movie-based games."
"This concept is actually very simple. It can be understood as: this is a movie that can be controlled freely, or a game that can be viewed at the same level as the movie."
Chen Mo pointed to several elements on the projector: "There are three main features of "The Uncharted Sea": completely zero loading, ultimate picture pursuit, and ultimate detail."
Qian Kun was a little confused: "Shopkeeper, uh, have I missed any big news recently? The technology exploded again?"
Chen Mo shook his head: "No."
Qian Kun scratched his head: "That, the store manager, has a completely zero loa and ultimate picture pursuit, and considering the size of this game... with our current technical level, can't it be done?"
Chen Mo smiled and said, "Of course I can do it. You don't have to doubt it. Let me talk about the final form of this game first."
"It is a game movie with all the elements in "Lost Treasure", including gunfights, action, racing, puzzles, sightseeing, emotional scenes, etc., and it is even better in most scenes. This will be a game without CG, everything is a real scene of the game, all completed through real-time calculations."
"I hope that after every screenshot in the game, people will think that this is a real-life photo in the game."
"Of course, with the current performance of the VR game cabin, it takes a lot of gaming cabin resources to achieve this super-high realistic effect. The solution is actually very simple. We will strictly plan each level and apply the entire performance of the VR game cabin to just one level, so that every grass and tree in this level is extremely real."
Jia Peng was confused when he heard this: "Wait, store manager, you just said that this game requires no loa throughout the whole game, and all resources are used to make a level. How could it be that there is no loa throughout the whole game?"
Chen Mo tapped the keyboard twice: "No Loa throughout the whole process does not mean no load throughout the whole process. No Loa throughout the whole process just means that players can never see any loading progress bar during the game, but in fact, the game still needs to load one scene at a time. However, this loading process is hidden and players cannot realize it."
Chapter completed!