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Chapter 729 Players are waiting

A cross was found in a fight with prisoners by Vargas.

Black eats black and kills Vargas.

prison Break.

Sam had already left, but he jumped down to help Nathan kill the prison guard.

Sam was shot and died in jail.

Nathan and Rave successfully escaped.

...

A series of tense and exciting plots made Lin Xue basically concentrate on the whole process, and she even had time to distract herself from watching the barrage and chat with fans.

"Ah?! Brother was shot? You guys were shot so many times, you're all right now? Damn!"

"Can I go and save my brother?"

While running, Lin Xue was still immersed in this sad plot killing.

Leaping down from the cliff and jumping into the sea, Lin Xue's vision turned dark, and only the sound of "gurgling" water was left in her ears.

Then, the soothing bgm sounded.

A character and props appear in the form of dynamic pen drawings, introducing the game's developers and staff. These pen drawings are all original line drawings given by Chen Mo. They are specially made into dynamic pictures and placed here to improve their style.

"So...this game is just beginning? Is this the opening animation?"

Lin Xue was shocked because her gaming time has reached nearly an hour and a half so far. If she was in the movie, this period of time would be enough to enter the climax.

Moreover, although she played for an entire hour and a half, Lin Xue did not feel tired or tired at all. This long-term opening prelude made her look forward to the next plot and content.

If you think about it carefully, the game seems to have the effect of eliminating the player's fatigue through different tones.

Sea battles, orphanages, prisons, and climbing scenes use different colors, and the plot is relaxed and orderly. After a tense and exciting level, it is a relatively relaxed climb. After the last and most tense jailbreak plot, as Nathan jumps on the edge of the cliff, the player's emotions also reach the peak, and the entire opening ends perfectly.

Lin Xue can't wait to see the next plot develop.

...

While the players in the experience store were fascinated by the subsequent plot of "Underworld", the players who tried "Underworld" online were simply about to rebel.

On major forums, post bars and game websites, #Chen Mo out of context# has become a hot topic by angry players.

"It's a great time to play, it's gone in a flash! It's gone below!"

"Oh my God, the plot is at a critical moment, and I still want to see my brotherly love!"

"After watching Lin Xue's live broadcast in the experience store, it was supposed to seamlessly connect the plot of adult Nathan in prison, but Chen Mo cut it off here... There is less than half of the entire opening plot here..."

"Ah? It's okay if you don't even have half of the opening plot? It's too much! Chen Mo is really forcibly out of context!"

"Unscrupulous designer! Strongly condemn!"

"It's so uncomfortable to hold it in! Is there an anchor who experiences the plot behind the live broadcast in the store? I want to watch it!"

"Lin Xue is broadcasting live. But! Watching on the screen and playing in the game cabin is really not the same concept. It's too different, it's really not satisfying!"

"Yes, I recommend that you don't watch the live broadcast for now. The picture quality and experience are very different from the game cabin, and you will be spoiled!"

"Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

The players are all anxious. Serent, you are going to be released soon, I really can't stand it anymore!

It would be fine if you haven't tried it. After the trial, the players were shocked by the extreme details of "Underworld". It is indeed higher than any VR game screen on the market now, and the latest masterpieces of European and American manufacturers are not easy to use!

Moreover, during the game, players are basically immersed in the whole process, including the surrounding environment, light and shadow, smooth and natural dialogue between characters, the first-person sense of substitution, and the almost neglectable game ui... These factors all make players feel like they are enjoying a movie, or to be more precise, more intoxicating than the movie.

Because when watching the movie, the players are bystanders throughout the whole process, but in the game "Underworld", the players "be possessed" the protagonist and participated in the whole process from the first perspective.

In addition, the first perspective in the game is not the first perspective. In some key plots, the shots will be switched just right, just like a movie, through the right storyboard, light and shadow and lines, the characters' personalities, relationships and traits are fully expressed.

This kind of switch between the lens is smooth and natural, allowing players to unconsciously switch freely in the first and third persons.

Moreover, many viewers who watched Lin Xue’s live broadcast also asked the same question as Lin Xue: “Where is the loa item of this game?”

Many people just tried the first half of the opening, with only two scenes at sea and orphanage. They thought the trial version had less content, so they didn’t need a loa, but players who watched Lin Xue’s live broadcast knew that not only did there be no loa in front, but also no loa in the back!

The switching of all scenes is completely seamless, and the most impressive thing is the face changes from orphanage to prison, Nathan, to Nathan, a child, and Nathan, an adult. There is no barrier between the two scenes at all.

The levels and levels of other games are often separated. Every time players arrive at a new scene, they will choose to save the next time after reading the bar. However, "Underworld" is different. Many players who try it in the experience store are puzzled while playing. It has been three hours, so why haven't they found the save point yet?

The plot consistency of "Unknown Seas" is so good that many people completely forget the time when they play it. The previous scene just ended, and the next scene has already begun.

"Oh my God, what kind of black technology did Chen Mo use? There is no loop throughout the whole process?"

"Isn't this the seamless connection of large maps that many games have used?"

"It's different. What's the picture quality of those games that are seamlessly connected to big maps? What's the picture quality of "Underworld"? Can it be compared?"

"Yes, those who make seamless maps sacrificed the game screen, but "Underworld" is one level higher than the picture quality of VR games on the market now!"

Many designers who asserted that "Underworld" was most likely to be "Reading the Sea" and also felt a little painful.

This face was so harsh!

According to these people's original inference, in order to improve the picture quality, "Underworld" must concentrate on the performance of the game cabin to process a small level, so the level resources must be loaded many times. Loa items must be done, it is nothing more than what form to use to make it easier for players to accept.
Chapter completed!
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