Font
Large
Medium
Small
Night
Prev Index    Favorite Next

763 Spoiler is strictly prohibited

The standard clearance process for the entire "Doomsday of the United States" is basically about 10 hours. If the player plays a simple mode and is not interested in various collecting elements, the time can be further shortened.

Zhao Lei spent two days in the experience store before finally opening up the entire plot of "The Doomsday of America".

But the two-day journey seemed to have been a very long time for him.

The plot span of the game is a whole year. The story starts from the East Coast of the United States and ends until the end of Salt Lake City, almost crossing most of the United States.

During the period, there are urban areas, wild areas, schools, and snow areas...

Different seasons, different scenes, different enemies, and the beginning, inheritance, turn and ending of plots, unexpected beginnings, various God-drawing processes, and the ending of God-drafting works.

After carefully thinking about this journey, Zhao Lei found that it seems that every part of the whole story has its meaning, and no part is redundant.

Finally, when Joel hugged the unconscious Ellie and escaped from the Firefly Headquarters, Zhao Lei seemed to have returned to the original scene. At that time, Joel hugged his daughter Sarah and also ran in the town where the zombie virus had just erupted.

Different scenes seem familiar.

This made Zhao Lei feel like he was a different world, as if he had really traveled to Joel and Ellie and experienced their lives and adventures in the desperate end of the world.

Zhao Lei crawled out of the game cabin. He couldn't think of too many words to describe "The Doomsday of the United States". He could only sigh from the bottom of his heart: "Magic work!"

...

"Shopkeeper, are you planning to give me "The Doomsday of America"?" Zhao Lei asked.

Chen Mo looked at him: "Do you like this game? I think although this game is good, but if you give it to you, the meaning is not good."

Zhao Lei smiled and said, "You mean this is a game for 'dead daughter'? It's okay, I gave birth to a son. Besides, only by experiencing the separation of life and death in the game can you cherish the beautiful life now more."

Chen Mo nodded: "Okay, I originally wanted to give you other games, but since you like "The Doomsday of America", I will give you this one. I hope you can be a good father like Joel. Life is never easy, but family affection will support us toward a better future."

Zhao Lei smiled and nodded: "Thank you, store manager. I like this story very much. I will save money to buy a game cabin so that my wife can experience this game too."

Chen Mo smiled: "Then you have to work hard, the game cabin is not cheap."

...

...

In the experience store, almost all players who are playing "The Doomsday of America" ​​are moved by its plot without exception.

This is a feeling that is difficult to create by other art carriers, including movies or books, and only games can do it.

Because in the game, players can truly interact with the characters, and the immersive sense of inclusion is stronger.

Many people lament that games are indeed worthy of being called "The Ninth Art". The story, sets and music of "The Last of Us" can all be called works of art.

There are many players like Zhao Lei who temporarily put down the game after passing the game for one week, but there are also many players who choose to start the game for two weeks with higher difficulty.

For Zhao Lei, the story of the week's purpose has ended, and his heart has been baptized, as if he had just watched a tense and exciting movie, needing to relax and rest.

Because the entire plot of "The Doomsday of America" ​​is a process of constantly tightening the players' spirits and constantly elevating them. Various tense battles and cruel stories in the apocalypse continue to stimulate the players' emotions. It continues to elevate on the same tone, and then elevates them again. In the end, the finale shows a sublimation after being tightened to the extreme.

After experiencing the whole process, it is a very normal reaction to stop and take a breath.

For these two-week players, some people want to challenge higher difficulties, while others want to review this story from scratch and find more details.

Although similar linear games are called "One Weekly God's Work", "The Last of Us" is worth playing for the second time, because when looking at this story from scratch, players will get a brand new feeling.

At the end of the week, players are often eager to pass the plot, so they ignore many details in the game scene. However, "The Doomsday of the United States" does not explain too much game background. These backgrounds are all hidden in the details of the game environment. Maybe it is a wanted order, maybe a few notes, maybe a letter, or a conversation...

When many players experience the purpose of the second week, these clues begin to gradually surface, making the whole story more complete and clear.

This contains a potential choice. Different players can have different game methods. You can collect every detail, understand the background of the game in advance, or pass the level in a hurry.

Instead of just like some games, there are only two options: "Skip the scene" and "Don't skip the scene".

The more you experience it in depth, the more you will feel the complexity of this story.

Each supporting role appears flesh and blood. In this desperate end of the world, they are either cruel or cunning or conscience still exists, and there is no absolute right or wrong. Everyone acts based on their own code of conduct.

...

The trial of "The Doomsday of the United States" has been started, but this time no anchor chose to broadcast the plot of "The Doomsday of the United States" live on the Internet.

Because Chen Mo once again moved out the ban, "The Doomsday of the United States" is not allowed to broadcast live during the trial play.

Unlike "Underworld", "The Last of Us" is a game that cannot be spoiled. Only by truly playing this game can you experience its shocking features.

After trying it out at the experience store, players also understood Chen Mo's intention to do so, so they did not spoil the plot about "The Doomsday of the United States" on the Internet.

This created a very strange situation. The game has obviously started trial play, but there is still very little information about "The Doomsday of America" ​​on the Internet.

The official website has no other game information except an vague expansion pack.

There is no live broadcast of the anchor, no video, and no spoilers.

Only a few players who have tried it posted a post saying that this game is a masterpiece, but there is no detailed explanation for where the "god" is.

This confused many players. Is this game fun?

Could these masterpieces be brainless fans or official recruits?

I thought I could see the content of this game after I started the trial, but it didn't. "The Doomsday of America" ​​is still wearing a mysterious veil and has no intention of lifting it up at all.
Chapter completed!
Prev Index    Favorite Next