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Chapter 980 The core advantage of "Detroit: Become Human"

As the game progresses, Zou Zhuo gradually adapts to the three protagonist mode of "Detroit: Becoming a Man".

The three protagonists here are all bionics. Connor is a new bionic who is at the forefront of the investigation to investigate the abnormal bionics incident. His job is to deal with various cases of abnormal bionics. The content includes a series of difficult operations such as negotiation, search, interrogation, tracking, hunting, etc. Although he is a bionic, he stands on the standpoint of a human and runs desperately to stop the bionics from losing control and rioting. In the early stage of the game, he has a direct opposition with the other two protagonists.

Kara is a kind-hearted and full of maternal brilliance. Her existence was originally intended to complete housekeeping services, but on a stormy night, Todd's emotions broke out again. Kara had to escape with Alice, and she avoided the wanted traffic all the way, protecting Alice to flee to Canada to start a new life.

Marcus was originally a bionic man serving an elderly painter Carl, but was scrapped in the conflict between the old man and the unfilial son. After restarting from the ruins, Marcus embarked on a pilgrimage path like other abnormal bionics and headed to "Jerico", which is the gathering place for abnormal bionics. After arriving in Jericho, Marcus found that these abnormal bionics were just gathering here to wait for death, so he resolutely embarked on the path of leadership and led these abnormal bionics to fight for freedom.

Although the first-person identity switching in the three protagonist mode seemed a bit chaotic at the beginning, Zou Zhuo quickly got used to it. Because the plot lines of these three protagonists have been carefully arranged, many times you can know which story line you are in by looking at the surrounding environment. Moreover, when the plot officially begins and the data flow constructs the surrounding environment, players will also see the role they play.

As the plot develops, Zou Zhuo gradually understands the core selling points of this game.

First of all, this is a plot-oriented interactive game. In the context of the same story, players can make many choices, resulting in many different endings. Just like Connor's performance during negotiation levels, collecting more elements in the scene can unlock more negotiation strategies. At the same time, players need to make more reasonable options for the status quo or more in line with their own wishes. Different results of each plot line will have an impact on the future plot development and ultimately lead to different endings.

In other words, this can be regarded as a game that tests players' ability to collect information and dual quotient. Players with low emotional intelligence are likely to make some choices and lead to irreversible results; but this is another game without absolutely correct options. Although there is a so-called full life ending, those tragic endings also have their own charm. Everyone can decide the fate of the characters in the game based on their understanding of the game.

Secondly, the important selling point of this game lies in "feeling".

As the default game for the next generation of matrix game cabin, "Detroit: Transformation" fully reflects the power of matrix game cabin. Players possessed bionics through time and possessed very cool bionic abilities, such as scanning, path analysis, combat skills, etc., especially in the plot line of Marcus.

In the [Mechanical Cemetery] part, Marcus was scrapped and woke up in the scrapped bionic man's cemetery. His optical components (vision) and audio processor (hearing) were in a state of abnormality, and when the player experienced this part of the plot, his vision and hearing also completely simulated Marcus's damaged state.

I can't hear the sound of rain in my ears. The sound produced by each crawling seems to be coming from a far place, accompanied by a buzzing noise, and everything seems so unreal; when visually damaged, the image in front of me is blurred, accompanied by a strange red light and tear, and the focal length also shows a serious deviation.

In this case, Marcus had to climb over a mechanical cemetery covered with mud and bionic people's remains, searching for parts to be installed. In this process, he would meet some bionic people who were still alive, some were repeating factory voice unconsciously, some asked Marcus to end its life, and some begged Marcus not to take away parts from her body...

In this hellish environment, the player is suffering every second, and after getting the optical components and audio processor, the visual and sound effects instantly return to normal, and the player will feel like he is reborn in an instant.

Thunder, rain, footsteps... Only then did the players sincerely feel that everything was so wonderful.

After working hard to climb out of the mechanical cemetery, Marcus looked at the dark sky facing the raindrops, opened his arms as if calling for the arrival of freedom. At this moment, the players' emotions were finally released.

While searching for Jericho, players were lucky enough to experience the next-generation VR "Assassin's Creed".

When passing through some special terrain, Marcus will first use an intelligent system to analyze the safety and feasibility of each route, and finally the player will choose a suitable route. After selection, Marcus will automatically perform operations, fly over the eaves and walk on the wall, parkour, climb, and there is even a suspected tribute to the "Leap of Faith".

Players can also experience this flying feeling with Marcus, and experience these actions that they cannot do in real life.

Moreover, the game also has various elements such as parkour, horror, detective, action, shooting, etc., which is equivalent to a hodgepodge, allowing players to experience many different game styles in this game.

Finally, Detroit: Becoming a Man has its unique spiritual connotation and also put forward a unique insight into the issue of "artificial intelligence" in a more humane way.

In the process of investigating the abnormal bionics, Connor needed to cooperate with Vice Captain Hank Anderson, and the plot options can be called teaching with a high emotional intelligence model. Vice Captain Hank has a very strong prejudice against the bionics, but with his cooperation with Connor, his impression of the bionics has been constantly changing. Connor gradually changed from a ruthless bionic who only knows how to complete the task to a partner who truly understands human emotions and is understanding, and the two become real friends.
Chapter completed!
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