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Chapter 81 The Manuscript Comes Out(2/2)

There are various combat modes such as "turn-based" and "real-time combat"...

In short, every room represents a choice for the player!

The scene layout in the room revolves around these options.

For example, when players choose themes such as "Second Dimension", "Three Kingdoms", "Myth", and "Original IP", the room area corresponding to the corresponding door will display these themes in a more vivid way.

“Second Dimension” is a bunch of cute characters;

"Three Kingdoms" is the traditional role of the Three Kingdoms;

"Original IP" refers to some original images.

These are displayed intuitively in front of the player. Whichever player wants to choose, just walk into the corresponding door.

After a series of choices, the player comes to the final room.

Here, he'll see what the game will look like after its release.

You may see the enthusiastic flashes of countless reporters, enthusiastic players and fans;

You may see deserted office spaces that have been closed down and disbanded;

You may see huge advertisements in downtown areas and a distant view of a theme park built according to the game;

Maybe you will see a game disc that no one cares about in a remote video store...

Anyway, that's what the game is all about.

Players choose different paths to make their own games and ultimately see the results.

There is no operation or interaction in the whole process, just walk and watch!

Isn’t it very boring!

And what’s even more crazy is yet to come.
Chapter completed!
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