Chapter 816 "Fortress at Sea" DLC (for Cz, 2/10)
"Fortress on the Sea" is essentially an online game, and players spend more than 90% of their time fighting. In comparison, its plot mode is more like a way to addiction. It updates a short plot every once in a while, and has some fun for players who are addicted to shooting, and also advertises new epic weapons.
There is a special highlighting effect on the buttons in the plot mode to prompt for updates to new plots.
Qiao Liang entered the plot mode and couldn't help but be stunned.
Because the updated plot mode did not squeeze together with the previous entrance, but gave a new entrance, and the board was directly filled.
This made Qiao Liang feel a little strange. If according to his estimate, the new plot mode only has two or three hours of game duration, then there is no need to make a new entrance, which is quite a waste.
Could it be that this plot mode is quite important? Isn't it reasonable?
With a little confusion, Qiao Liang began to experience a new plot mode.
...
The screen was pitch black, and first of all, an emotionally unsatisfied electronic sound rang in my ears: "Squad as-371-45, mission goal: sneak into the insect nest, search for the location of the Zerg Queen, and carry out the beheading operation."
A low male voice replied in a calm tone: "Received."
The game screen appears on the screen, which is still in the first person perspective. In front of the field of vision is a special round platform, with a set of off-lifted "Skylark iii-shaped combat uniforms" on it, and a seal script word "Yi" on the right shoulder.
The protagonist of the first person game paused for a moment before pressing the button next to the round table.
The round platform rotates, and the back of the Skylark combat suit is facing the protagonist's field of view, and the small glider and jet port behind it are clearly visible.
With a "click", the back of the combat suit cracked open, and the protagonist stepped in, and a series of mechanical sounds sounded, as if the entire combat suit wrapped him up tightly.
Various light blue UIs with technological sense appeared on the first person screen, prompting various battlefield information, and even the minimap was replaced with a more technological sense of packaging.
The sound of jets in my ears sounded, and the first-person perspective floated up, and after a moment, it fell steadily into the cabin.
Then, the player officially takes over and can move freely and turn his perspective.
Qiao Liang was a little surprised because this was a world of difference from what he was expecting.
The original plot of "Fortress on the Sea" was full of English + Chinese subtitles, but this time it was replaced with Chinese dubbing.
The emotionless electronic sound sounds like the style of artificial intelligence, but the tone is a bit special and seems to have heard it somewhere.
Qiao Liang recalled carefully and then remembered that it seemed that the newly updated voice assistant of otto mobile phone was the taste.
The dialogue also made Qiao Liang feel a little confused.
The original plot of "Fortress on the Sea" was a biochemical virus and a story about fighting zombies, but now there are words like "worm nest" and "Zerg queen" in the dialogue.
The first-person perspective of UI layout has also changed, which immediately reminds people of science fiction themes.
The most outrageous thing is this combat suit.
Qiao Liang glanced briefly and saw a miniature fusion reactor, a huge magnetic track rifle, a gravity device on his feet, etc. in this technological combat suit. This thing is obviously not the same timeline as the original plot of "Fortress on the Sea".
This simple opening made Qiao Liang realize that the plot of this DLC should have nothing to do with the plot of "Fortress on the Sea". This is a science fiction story.
Qiao Liang turned his perspective and saw four team members around him wearing Skylark combat uniforms, but with slightly different outfits.
The mission was about to start. The four team members had different reactions, some were making jokes and activate the atmosphere, while others were taciturn and just smiled in agreement.
Although they are all dubbed in Chinese, there are still subtitles, and their names are marked on the subtitles: Xu Kaile, Meng Yu, Zhao Yongxiu, and Wu Shaojun.
The four people have different personalities and are dressed in different combat uniforms. Qiao Liang quickly recognized them.
After a simple preparation, the four team members stood together at the exit of the cabin and left a place for the protagonist Qin Yi.
Qiao Liang controlled Qin Yi and walked over, and the rear hatch opened instantly, and all the team members were wearing Skylark combat uniforms and quickly fell downwards!
Qiao Liang judged that they should have jumped off a large aircraft.
Below is the red earth.
In the sky, countless aircraft and the hideous Zerg were fighting fiercely. On the ground, you could vaguely see dense insect groups constantly impacting the human defense line like a tide. The smoke and firelights everywhere reminded Qiao Liang that this was a battlefield of alien stars with a cruelty beyond imagination.
During the rapid drop, all the team members always maintained their formation and fell head-on into a dark cave on the ground.
This footage, which only lasts a few seconds, is a cutscene made using real-time calculations. It is not expensive, but the effect is not bad, and it clearly informs the player of his current situation.
After falling into the dark cave, Qiao Liang once again gained control of the protagonist and the plot process officially began.
There is no need for newbie guidance, because no matter whether it is moving, shooting, switching weapons, etc., it is exactly the same as the basic operations of "Fortress on the Sea".
Some larvae and worker bees surged deep in the cave, which were quickly wiped out before the powerful firepower.
After really getting started, Qiao Liang discovered a very shocking fact: I am afraid I am not cheating!
Press the left mouse button gently, and the huge muzzle immediately ejected flames. The momentum and the firepower of this formation were at least several times faster than the original gun in "Fortress on the Sea".
Not just firepower, but also the number of bullets in the magazine, the speed of changing magazines, recoil, etc., are completely different!
Although Qiao Liang doesn't play "Fortress on the Sea", he still knows the most basic gun-pressing in the FPS game. As a result, he found that there is no need to press the gun at all. The recoil of this thing is very small, and it can almost be seen as hitting wherever he wants!
However, this recoil-free function seems to have a cooling time, and it will take a while to recover.
Originally, "Fortress on the Sea" slightly weakened the recoil for the difficulty of the game, but it was definitely not so outrageous.
Not only that, but there are even more outrageous things.
"Fortress on the Sea" is a jump when pressing the space bar in the regular mode, and in this mode, pressing the space bar lightly is a jump, and the jump height is much higher than that of ordinary people. Press the space bar for a long time and the jet port behind it will eject airflow to lift the person up, and it can also perform short-distance gliding with the direction key.
The footsteps have gravity devices that can slide on the wall and fall from a high place without any damage.
Among the special functions, there is a "tactical disguise" function, which will become translucent after being turned on. Although the movement speed will slow down, it will not attract the attention of the Zerg.
What's even more outrageous is that the helmet also integrates functions such as infrared detection, terrain navigation, and ballistic calculation. Terrain navigation is a three-dimensional small map. Ballistic calculation will prompt the bullet trajectory, which will play a major role when the recoil-free function fails and can guide players to press the gun.
Even this ballistic computing function has an enhanced mode. After turning on it, the enemy will be automatically locked in a short time. Players only need to pull the trigger without a head.
The detection function is also outrageous. Simply put, it can detect the location of the Zerg.
What is this called? Isn’t Xiaotuo considered a hang?
But this is not just perspective, it is obviously a super plug-in that combines a series of plug-in functions such as flying, perspective, no recoil, invisibility, and self-aiming!
If this setting is in the normal state of "Fortress on the Sea", that person will definitely not be a casual talk.
This upgrade of combat power doubled Qiao Liang's pleasure and maximized his experience of the pleasure of the tumult.
As the plot progresses, the four team members have their own lines, and the artificial intelligence aeeis is also constantly issuing instructions.
Qiao Liang was completely immersed in the joy of fighting the Zerg with all his heart, completely forgot about time.
But as the plot progressed, things gradually became wrong.
There were more and more Zergs, and the battle was getting more and more difficult. The team members began to question them one after another. Fragments of the Skylark combat suit were found in the cave. The team members of the team died one by one during the mission...
Qiao Liang was playing with it unknowingly.
The design of the entire plot process is obviously a bit sinister: at the beginning, the player is addicted to cutting grass, but the deeper it goes, the higher the difficulty, and the more tense the plot, making the player unable to stop.
The sacrifices of the players and the mysteries made players unable to wait to play to the final ending.
Finally, Qiao Liang met the Zerg Queen. After the cutscene plot, the entire scene vibrated. The top of the cave collapsed and human reinforcements arrived...
However, the protagonist's eyelids seemed to become heavy, and after a few blinks, they completely closed, and the plot of DLC came to an abrupt end.
Qiao Liang was a little confused.
"Ah? That's it?"
"Damn, this is not the DLC plot of "Fortress on the Sea", this is obviously a large-scale promotional video of Mr. Pei's new game!"
After playing the complete DLC plot process, Qiao Liang realized that he had been fooled.
When I looked at the time again, it was already 7 o'clock in the evening!
The doorbell sounded outside, and it was a fish takeaway to deliver dinner regularly.
Qiao Liang opened the door and took the supper, and then realized that he had been playing for several hours.
After lunch, he spent two hours playing the reincarnation mode of "Looking Back Is the Side", and then started playing the new plot of "Fortress on the Sea". Now it seems that it took at least five hours to get through.
Qiao Liang was speechless: "Where was the promised ordinary DLC? I thought I could only last for 2 hours after I was dead, but it ended up in five hours!"
"This is almost the last new game!"
"The capacity is so large and so well-made DLC is for free. It's just equipped with an epic weapon. Mr. Pei is so awesome..."
"Hey, no, did I forget something?"
Chapter completed!