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Chapter 92 Disney's invitation? The owner of a customized horror game(1/3)

Chapter 92 Disney's invitation? Customize a horror game themed haunted house!

Chu Jun sat on the boss's chair, staring at the relevant information searched in the computer screen, and couldn't help but frown.

It has come mid-September.

Half a month has passed since the last time we organized a collective group building.

In terms of company revenue.

Hearthstone takes the lead, and is stable at 500,000 daily living conditions.

In addition to the public beta period, the service was blown up every day and the revenue was created at a peak of 500w/day.

Nowadays, revenue is becoming more stable, with an average of nearly two million flows per day.

The income will be higher during the activities.

Being a good friend has been included in the game billionaire club and has become one of the classic game recommendation lists in recent years.

As long as your operating department does not commit suicide, it is relatively easy to reach the threshold of 200 million in the first quarter.

The second most revenue ranks in Rhythm Master.

Relying on Hearthstone's previous appearance, he also led the rhythm master away for a while.

After the recent decline in popularity, it can still maintain revenue of nearly 500,000 yuan per day.

The revenue of the three puzzle games is negligible, mainly because there are too many pirated versions and magic modifications on the market.

Even Chu Jun downloaded a Tetris online, and 101 times may be downloaded 100 times, which is not the genuine version.

The extra time was that some pirated versions were very thoughtful and gave you two different versions to the installation package.

The reference system belongs to yes.

However, the company already has two top-notch games, and it is still a long-lasting online game.

Every month, relying on these two games alone, revenue can easily reach 70 to 80 million, which is the envy of countless colleagues.

If any company that has been established for only half a year and has such outstanding results, as the boss, I am afraid that I can laugh out loud every day in my dreams.

But Chu Jun was not satisfied with this.

His total progress on the main line has only been pushed back by 1%.

It is true that online games make too much money, but it does not have such a significant effect on the progress of pushing the main line.

Because of its own expression, it tends to be commercialized.

A complete plot will be split into N versions and done slowly.

All players have abandoned the trap, and the plot here may have only reached halfway through the normal state.

Or some games have no plots, relying on a strong operating system, players can compare with each other, who has a higher level and who has better equipment, so as to achieve revenue goals.

Such games have an impact on the industry.

A successful business model will attract a lot of attention and imitation.

But in terms of depth, it is hard to say that this is a work of art.

Chu Jun’s strategy is also very simple.

Maintain stand-alone players with online games.

Online games make money and fame, and what you earn on stand-alone games is the depth of game culture.

Only by combining each other can the gaming industry be brought step by step to the height of mainstream culture.

At present, the horizontal 2D horror game I am holding is obviously more suitable for a single-player category.

But what is different from the previous horror games is that the horror element games in this life have almost no audience.

Whether it is the ancient chaos that has not yet begun, various turn-based games are made with horror elements as the background.

It was still some horror formist games that came from behind in this little half a year.

It mostly exists in the form of a generalized RPG (role play), allowing players to have a thrilling game experience.

What is worthy of recognition is that many horror game designers in this world have good ideas.

But Chu Jun found that the content they produced seemed to be a bit off topic.

Because there is no previous lesson to refer to, the effects of these horror games being produced are often scary for the sake of scary people.

Currently, the most well-known horror game in China is called "Late Night Jungle", released three months ago.

The buyout price is 18 yuan per serving, and the sales volume reaches about 100,000 servings.

In the stand-alone market, the sales volume of 100,000 yuan can only be considered a medium-sized one.

But considering that it is one of the new types of innovative works, it is already good to have this sales.

Players have purchased it one after another to try a novel experience.

But the reputation of this game is not as good as expected.

The score reaches 6.1, barely hitting the passing line.

Players' evaluations of the game are also uneven.

"As a horror game, I felt the same horror as watching a movie. I was so scared that I almost urinated in the middle of the night. This game is indeed great."

"The game type with a very novel idea has allowed me to see that the types of our game industry are also blooming! I'll give you eight points!"

"The type of game is very fresh, but I always feel that there is something missing. It's the kind of thing that I won't experience it again after playing it once. Unless I want to seek excitement one day."

"It's so scary... Don't make this kind of game in the future. I don't feel that the game market needs this kind of game type very much..."

"Yes, I probably won't buy similar games in my life."

"I want to live a few more years, really."

Players’ comments can only represent reference opinions, especially since players in this life have not experienced so many games, the evaluation may be biased.

To draw a more accurate conclusion, see what level of horror games on the market are currently at.

Chu Jun also paid special money to go to the Ggame platform and bought a "Late Night Jungle" to download it and experience it.

After half an hour of traveling, the opening scene came into being.

He sat on the boss's chair, his brows slightly frowned.

This game... is really scary. Even he is scary and sometimes his scalp is numb.

But the whole plot has almost no gameplay.

The beginning is when a middle-aged man played by a player, he starts to wander around in the dense forest aimlessly. The main task of the game is simple and intuitive.

Escape from the dense forest.

Then within the next half an hour, Chu Jun encountered various ghosts and monsters who turned around and killed them, and then used the techniques they would only use in a series of ghost movies.

However, players are all aesthetically exhausted.

The same grimace is terrifying once, and terrifying twice.

If you get more times, it will be irritating.

Finally, he stared at the bloody mouth that suddenly popped out of the screen. Chu Jun could even observe carefully and then draw a slightly rough conclusion to this portrait.

If Tang Wangyue came to paint, it would be more vivid than this one.

"The horror game designers in this world seem to have regarded thriller and excitement as a main selling point, or the core, and make horror games." After a while of playing, Chu Jun couldn't help but sigh.

The meaning of horror games is definitely not as simple as scaring players.

The reason why it was able to become a special type that was unique in its previous life was that it could extend some things by using the absurdity of horror elements, fantasy and other exaggerated expression techniques that other games do not have.

Or the tragedy of war, or the complexity of politics, or the torture of human nature.

In extreme horror, players temporarily shook all the complex thoughts in their minds.

Let your brain be completely empty and you can think more carefully, what stories does this game tell, what kind of inspiration does it bring, how the fate of some of the tragic characters in it are caused, and whether they can have better choices.

Many excellent horror game masterpieces in their previous lives, such as the "Resident Evil" series, show the confrontation between politics and human nature.

"Escape" reflects the painful impact of war.

"Silent Hill" is a religious horror that penetrates the bone marrow.

There are also too many excellent horror works, and fear always follows the whole process when playing.

But when the ending is presented, the players can feel endlessly, either crying, sighing, or feeling unsatisfied, and can't help but start the second and third week experience.

Let’s find out if there are any details that have been missed by you and restore the truth of the entire game.

These are the experiences that an orthodox horror game should bring to players, and it is far more than just scaring.

Although Chu Jun deeply understood these principles, in this life, the path of horror games seemed to have deviated.

There is no kernel, only horror.

Just like those weird horror movies at the end of the last century, it was because of this that they slowly disappeared from the public's sight.
To be continued...
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