The first thousand six hundred and seventy-three chapters of the maelstrom plan
Brother Idea was breathing the wet sea breeze, and whether it was the part of the plant or the animal in his body, he was protesting towards it, and he didn't like the sea without green skin.
"Waaagh! Let those kids stop playing the trick of being a fool!" Brother Idea's roar was like a storm, sweeping the entire fleet: "The land cannot be seen before sunset, and all kids go into the water to swim!"
A green skin suddenly rowed hard like a chicken blood, and the speed of the entire fleet increased by two gears.
This is the third day after Greenskin went out to sea. From a distance, Brother Imprint's fleet is quite large. Unfortunately, when you get closer, you will find that Greenskin's ships are just garbage dumps made of piles of wood.
The warships vary in size, and many of them look like a wave will be broken, but the strange thing is that no matter how exaggerated, these ships did not fall behind, but maintained the same speed and followed Brother Daozi's flagship sailing.
No matter what is in Greenskin's hands, it will be confused to this extent. When Greenskins on this ship firmly believe that their ship is a good roaring ship, the ship can still float on the sea even if it leaks everywhere.
The scene of tens of thousands of green-skinned rowing roads is quite spectacular. Some of these green-skinned people hold several meters of oars, while others simply use their palms to soak countless fart spirits below the waterline of the ship. These short-legged creatures have to work hard to rush their short legs to power the entire fleet.
After all, these green skins were not even prepared for sails when they were in the sea. They were purely powered by manpower to go out to sea.
However, if a human fleet discovers this green-skinned fleet, they will find that even when they are on the wind, they can't catch up with the rags driven by the green-skinned engine even when they are driving.
Under the continuous high pressure of Brother Dotzi, this group of Green Skin used human power to dig out a temporary current in the sea. This temporarily strange current would continue to change with Brother Dotzi's target direction, leaving the Green Skin fleet in the most suitable position.
This is also an application of green-skinned collective consciousness to spiritual energy. They are thinking about the epic jams that will happen on the old continent. Even the dirt in the cracks in their toes want to join in the fun.
Nature cannot stop them, humans cannot stop them, and chaos cannot do the same.
The intelligent and mechanical civil war that occurred within the ancient Roman Empire was about to subside. Under the leadership of super individuals such as staff and generals, the corrupt intelligent and mechanical units that fought each other could not cause any storm. Their only function was to completely destroy the engineering units that built the "tower" in the previous chaos.
In the staff's plan, the tower used to protect the implementation of the Great Vortex Plan should have piled up to more than 350 meters, but now, the defense facility can only stop at 277 meters.
In addition, several layers of defensive positions originally planned to be built in a ring with a tower as the core had to be cancelled because a large number of engineering units were killed. Without those modern engineering machinery, the defense network in the staff plan could not be achieved even if the players in the Loess Area were all engineers.
The good news is not limited to this. The staff opened up the inventory of the ancient Roman Empire to the Loess Expeditionary Force. Players found a lot of weapons that should have appeared in the real world here. Although most of them were semi-finished products or were in a damaged state, some of them still have maintenance value.
In the command of the Loess Zone, half of these weapons can work, and they can play more roles than the 200,000 Europa people on the way.
But no matter what, the Loess Zone will not reject the kindness of others at this time. In secret, the Loess Zone is also "immigrating" to the game world.
Shortly after the EU people reduced their dimensionality, relevant dimensionality reduction technologies have been circulated, so that there are still many remaining Americans living in the game world in a low-key manner. Most of these people live in the Europa Empire, and a small number of Americans who were scared and bravely traveled across the ocean to the Loess Zone. Only there can they sleep peacefully.
The Loess Zone maintains a speed of 4,000 people per day to reduce the dimensionality of volunteers to the game world, most of whom are soldiers stationed in the ancient Roman Empire.
The only reason these soldiers and officers are willing to reduce dimensionality is because the country needs them and needs them to be able to defend this line of defense and the tower behind them without any interference.
No matter what kind of enemy is outside the defense line, these soldiers are ready. They have sacrificed their lives for the country once. Even if the evil gods come in person, they will not cross the defense line while they are alive.
At least, they can delay time with their flesh and blood.
Every day, more materials are produced through factories of the ancient Roman Empire to arm more players in the loess area. Faced with the erosion of the plague of flowers and chaos, a set of fully sealed combat uniforms is almost a must.
Previously, the magic-powered armor designed in the Loess Zone was mainly achieved through magic, and it was impossible to adapt to the combat environment here.
According to the calculations of the witch kings, when the vortex is activated, the magic power of the entire world will gradually become thinner, and a short-lived magic power gathering area will be formed near the vortex. The ultra-high-density magic environment will almost destroy all magic equipment.
Most spellcasters will also experience serious magic backlash here, but it is not ruled out that some legendary spellcasters can quickly adapt to the environment here. At that time, even if he just rubs a fireball, he can still play the effect of a forbidden spell.
The only thing that is thankful is that this phenomenon will not last too long. With the power of the vortex, most casters will lose their magic power before finding the 'culprit'.
At that time, the magic items in this world will be completely invalid, the magic will completely disappear, and then there will be psychic energy. Those psychics will find that their control over psychic energy will continue to decline. Under ideal circumstances, from this stage, those less powerful sub-space demons will begin to be unable to maintain their projection in this world.
And a few powerful beings that can maintain their state have to spend more power on maintaining their own existence, in other words, they will become weaker.
Next, the energy level of the entire world will decline. From this stage, those extraordinary people who are not casters will also be affected. The lurker loses control of shadow energy, the warrior loses his power, and becomes easier to use than before. The rangers are no longer so sensitive.
In the end, when this generation of extraordinary people dies one by one, dies of illness, and dies of old age, this world will become an ordinary world with only mortals and no extraordinary power.
Chapter completed!