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Chapter 88: The Great Era of Game Art

If food, clothing, housing and transportation accounted for the vast majority in the profit-making industries in the past, then the cultural industry in the profit-making industries is gradually occupying the main force, online games and cartoon industries, which are all the main force.

Faced with such a profitable industry, the development speed of online games is naturally changing with each passing day. Wang Huan repeatedly used large-scale online game works to impact the market and gained the largest piece of the cake. This also stimulated those online game companies that like to use shoddy works to cheat money. Fortunately, it was good once or twice, but no player would be fooled if there were too many times. Especially in the free game mode, the Chinese online game market after Wang Huan strongly suppressed it. The time-based online game model competes with the connotation, the playability of the game, the picture, the operability, etc. If there are no professional talents and a large amount of funds, the threshold for entering the online game industry is very high.

Yes! In the Chinese online game market, Wang Huan is the designated standard person. If you dare to use shoddy online games to fool people and cheat money, Wang Huan will definitely step on you silently on the Internet. Shi Dazhu was so domineering and powerful at the time, and he was honest in front of Wang Huan and wanted to play a rogue. It was not discussed in stepping on you, but industry insiders also understand that once you make a good game, you don’t have to pay much money, Wang Huan will still praise you. For example, not long after NetEase’s Fantasy Westward Journey was launched, Wang Huan’s game review network gave a four-and-a-half-star praise.

Apart from the exquisite feeling of the picture, it cannot be said to be the first, but from the career setting, skill arrangement, and game balance, the most important thing is that respect for the game itself is the first. Wang Huan clearly remembers that in 2012, when he was reborn, this game still flourished forever. Why? It is because this game ensures fairness, strictness and harsh fairness, not without plug-ins and bugs, but NetEase has only one word for game accounts that destroy game fairness, that is, ban.

Before Wang Huan was reborn, a friend was a professional player who specialized in making money in Fantasy Westward Journey. For five or six years, he relied on this game to buy a house and get married and live a white-collar worker life. He and his wife made money in the game every day. They lived a good life, but although they could not be rich, they would not have to worry about food and clothing.

Such a game that operates stably, the legend was lost with him at the beginning! At its peak, the legend had hundreds of servers in the legend. But in the future, it was only one zone. Although the private server still had vitality, it was just that the public occasionally missed the legend. In terms of the game with the longest development time, it was a fantasy Westward Journey that had to be the best.

You should know that NetEase and Wang Huan's industries are still competitive, but Wang Huan gave the other party a high evaluation of this game without hesitation. NetEase's boss also specifically thanked Wang Huan. He said in private that Wang Huan is a manly person and has made great contributions to the fair development of the Internet. He is worthy of being a recognized leader.

However, more online games were thrown into the abyss by Wang Huan, including an online game called "Shock Warrior". Wang Huan sprayed at a glance, and told his subordinates to step on it quickly without saying a word. How could he not know what kind of monster game this is? Later, the surprise warrior disappeared. The immortal path appeared, and then the Tianzun disappeared a year later. Then the Tianzun disappeared and the Shu Sect appeared. Do you think this is over? Another year later, the Shu Sect did not disappear, but there was a more Zui Xiaoyao. If you look closely, these five games are all the same game! Soul is so light!

At the beginning, Zui Xiaoyao could still win a lot of awards. It was shameless! Wang Huan wanted to vomit at a glance. The game changed its name and slightly changed its content. There was always a monk's profession in it. The game was changed to a name and sold it. This is a damn trick. What's even more shameless is that the game approvals of Shu Sect and Zui Xiaoyao are the same. The explanation given by the other party is that Zui Xiaoyao is the largest version update of Shu Sect, and the version updates you! Is it updated to two games? Why can't Zui Xiaoyao use Shu Sect's account character skills or something? What's the meaning of your version update? It's so bad that a real man is not good at using it? Is it used this last move again, it's called Broken Void. Is it the next time called the world destruction?

"This kind of online game that sells a different name a year should be buried in a stinky ditch and never turn over. She is shameless and asks me to advertise, and is trying to die!" Wang Huan thought about it and wanted to curse for three days. How thick can a game company be? The Earthlings can't stop him, and the Martians can destroy them.

Anyway, Wang Huan has seen all the tricks in Chinese online games over the years. I have to say that Chinese people are too clever, but there are very few people with big vision. Since you can't do it, you will force you to learn it, otherwise you will be desperate. He doesn't know how many online games he has cleaned up. The current situation is much better. Fewer companies will produce a inferior online game, and then Wang Huan is suppressed to the point of failure.

But the problem has also arisen. If you want to do good online games, money is one aspect, but talent is the most needed. However, Huaxia is extremely short of talents in this area! After all, Huaxia started late in this area and did not pay enough attention to it. It only took a few years to almost keep up. No wonder it made a large number of shoddy games. The level is there. Wang Huan's domineering behavior is that he does not allow such online games to make profits and make money to lay the foundation for future rise, because doing so is to harm the interests of players, and players are God. Once the reputation of Chinese online games is gone, who still cares about you? Just rely on endorsement of good online games abroad for a meal?

Let’s look at the good online games recognized by China in later generations, endorsed by Dragon Valley, endorsed by Dungeon and Warriors, not to mention League of Legends, which are endorsed by 100%, let alone World of Warcraft. Even legends are endorsed by them. Apart from Fantasy Westward Journey, there is no domestic online game that can hold on to the scene. Perhaps Zhu Xian was not bad in the past, but it has also declined.

In short, in the only conscience and work that could hold on to the domestic online games in Wang Huan's era was Fantasy Westward Journey. Other online games may also have high-quality products, but it remains to be tested by time. In this regard, Wang Huan cannot suppress Fantasy Westward Journey. Instead, he launched such a big good game to tell the subsequent game companies what a real good game should look like. As role models, they need to do is to learn excellent places and add new ideas instead of shoddy products.

The talent problem can basically be solved in two or three years. AACG University will soon become a part of the talent, and Wang Huan has no intention of taking it all. Most people still have to go to major online game companies to be the main force. They inherit Wang Huan's philosophy, and the online games they produce will naturally have a strong Wang Huan style, that is, online games that pursue quality and player-friendliness.

But in China, never underestimate people's ambition to go on evil paths. Since it is one of the top ten profit-making industries, people with strong backgrounds will naturally not let them go. For example, Wang Huan received information from a Shenzhen game company called Zhongqingbao. This is the case. The three major shareholders behind the other party are all figures with a huge background. Wang Huan has also inquired about it. The other party belongs to a political alliance led by the surname Li, with extremely strong background strength. At present, hello to the online game market and has already greeted Wang Huan's political alliance. In the current exchange of interests, Wang Huan cannot use too much means to oppress his opponent.

Wang Huan is also very frustrated! But there is no way. Politics is the art of compromise and exchange. He can treat the other party as an opponent, but he cannot use his huge influence on the Internet to deliberately suppress the other party. This makes Wang Huan helpless.

"Sure enough! They still want to use the Anti-Japanese War online game to gain fame first. The green online game is played first. The red Anti-Japanese online game is also their concept. They are bragging about it, but the game quality is so poor."

Wang Huan thought about it and first politely then fight! He supported the other party's skills and then required that the game he produced should not be rough. This is the industry rule. No matter how powerful you are, you must abide by the rules in the online game industry.

"What! What are you saying? The grandsons of Zhongqingbao dare to say that they want to develop independently? They want to support themselves? They want to create high-quality domestic online games?"

Wang Huan laughed angrily after hearing this. Damn, how can you get so much confidence? Do you think the independent research and development of online games is to invest tens of millions of soft girls to find some so-called veteran elites in the industry to build a research institute?

It can be said that Zhongqingbao used to cheat money with games with quality in the name of green online games and red classics. Later, he began to maliciously hype the rogue online game company who copied anyone who was popular and maliciously hyped that. He was known as the rising star of rogue online game companies. Some techniques are even if Teng Ye wants to be at a disadvantage.

Wang Huan felt a lot of pain when he thought of the various strange companies in China's online games in the future. If he saw these companies in his life, he would have the will to die, so he might as well see one of them. Now China's online game companies are much more honest, but if Zhongqingbao is tough in the backstage, he wants to make money and not follow the rules, Wang Huan has few ways. After all, China has to pay attention to politics. Industry overlords like him have great power, but they cannot do whatever they want. Even in Europe and the United States, he will be investigated monopoly. He must establish good relations with the federal government to fight for members of Congress, and the world is like a crow. In this regard, China and Europe and the United States are no different. It is illegal to give benefits to officials in China, but in Europe and the United States, they can be paid by legal means to find a government official to give lectures and do things. There are countless foundations to help them solve the troubles of their relatives and themselves.

"Okay! That's great! Isn't Zhongqingbao going to break the rules? He just took the garbage online game and found someone to get plug-ins for him. If you release a game, you will destroy one. If you don't have a reputation, you will still make games?"

Wang Huan's move to deal with such unruly online game companies is a disaster. Real online game companies understand that players who destroy games must not be spoiled by him. Fantasy Westward Journey is never rude, and others are still popular, but companies like Zhongqingbao who make money don't understand it.

Soon, an anti-Japanese online game created by Zhongqingbao Company was released. Because Wang Huan did not give the other party the adaptation rights to light the sword, they could not ruin the name under the banner of light the sword. As expected, when it comes to game bugs, this game has more problems than legends. At first glance, it is a kind of shoddy game that can save money when it is shoddy. The bugs that game characters frequently get stuck on the game map can happen countless times. The characters can wear monsters and maps when they are fine. It should not be too simple to make plug-ins.

Soon, the staff of Zhongqingbao Company discovered something was wrong. The players' level in the game was so fast that everyone could get the top-level props soon, and various attribute data became abnormal. Experience GM immediately discovered this, which was definitely the result of powerful plug-ins.

"Hey! Technical Department, please check the game data quickly. We suspect there is a serious plug-in." The report of the customer service department immediately attracted the attention of the technical department. After checking it, they were shocked. From the public beta of the game, they almost had plug-in, which automatically killed monsters. Multiple experiences, the drops of items increased, and they did not die. Copy, penetrated the wall, and accelerated. There were so many bad plug-in that could make the game messy plug-in come out. You should know that because of Wang Huan's relationship, there are few such serious accidents in China's online games. Wang Huan had long taught these online game companies the trick of plug-in, which was to kill them.

But Zhongqingbao Company is reluctant to let it go! They have no experience in this area. After finally having these online game users, they don’t want to offend customers. They push the plug-in errors to the producer and let go of the plug-in, so they just take the practice of reverse gear and blocking the plug-in.

In fact, it proved that this approach is the most powerless. Zhongqingbao does not want to abide by the rules in the online game industry, but in fact, this rule was designated by Wang Huan through the history of Chinese online games. Once it violates it, he will be punished the greatest punishment. Perhaps Wang Huan does not use this method. With the inferior quality of the other party's online game, it is likely that the number of people who often play it will not exceed tens of thousands, but after using this method, thousands of people cannot keep it.

As expected, the number of people using plug-ins is limited. There are some players who have not used it or don't know it, but they also bear the losses of the reverse gear after the incident is caused. This way, something happens. Why should innocent players bear the losses of the players who make mistakes? In this way, they either give up the game when they are angry or use plug-ins to make up for the losses. For players who use plug-ins, there is no need to pay any other price to lose a lot of benefits. They want to make up for it crazy. In this way, new plug-ins emerge one after another, and all players need to use it. The price changes in the game are simply nonsense. The money caused by typical inflation is not as good as money. No one will play such a game.

Zhongqingbao is so bitter! It’s even more bitter than taking Coptis chinensis. The first game lost money like this, and it was unknown. However, they were depressed about what happened next. All the next few games were defeated. They were all plug-ins. The more junk the game is, the more loopholes the game is, the faster the loopholes the more loopholes it is. After the three games, they completely ignored all the games made by Zhongqingbao.

Wang Huan smiled proudly, "I'm not suppressing you?" You want to do all the advertisements, and Baidu's search also exists. Of course, it is inevitable that the game evaluation website does not have good words. This website hires real online game experts. Those who are not qualified are not good enough. They are not people on the website. They are considered contract workers and exchange articles for money. If they cannot be fair, there will be no popularity. Zhongqingbao's online game was scolded as a representative of the brainless online game.

Now the political family behind Zhongqingbao is quit. They are investing money to make money, but they are not spending money to play for them. Of course, Zhongqingbao also said that Wang Huan deliberately suppressed them, otherwise why would other people's games be fine, but they suffered a huge loss?

But they were also stunned in the face of evidence. Other games were also making plug-ins, but online game companies led by Wang Huan were severely punished and refused to lend money. Everyone knew that using plug-ins would block the account without explaining it. It was useless for anyone to ask for it. At the beginning, players might curse and suffer, but over time everyone understood that the word luck was useless. As long as they were the rules of the game, they would be God, but if they violated the rules, they would only be subject to the most ruthless sanctions. This is the zero tolerance rule for plug-ins.

Zhongqingbao's fame has become a big fan. If you still want to do online games, you must close the company and start the business again. However, according to the warning given by Wang Huan, if they cannot abide by the rules, focus on game quality and player friendship, they will still fail.

Currently, the number of online game companies within China is the one that has the strength, NetEase, Sohu, and Thunder, which is an industry that Wang Huan has not moved. They are all developing well at present. Lianzhong, which made a fortune with a game platform, is also interested in entering this market and is currently seeking venture capital. Of course, the strongest person is still the king. He is the only one who leads the development direction of the online game market. In this regard, the global online game market is the same.

World of Warcraft, which Blizzard is currently fully developing, has long been known as the most anticipated online game masterpiece next year. At present, the most popular online game market in the global online game market is still heroes, as the world's first super competitive online game with more than 5 million. Currently, hundreds of e-sports clubs have listed it as a competition event, and related events around the world are emerging one after another. The World Hero War is in full swing. Dozens of cities in China alone will start fighting. Their national finals champion will compete with members of other national champion cities in the World Championships, and the final prize is also as much as one million US dollars. There are also various luxurious prizes, including various electronic products and free travel, which are very lively.

Many people believe that the development of the e-sports industry will become one of the world's major sports events in decades. It has surpassed many events, second only to football and basketball. In addition to basketball, the number of participants and scale of the f1 racing project, which has surpassed the third place, is the number and scale of the number of participants in the f1 racing project, which is only in business, but the sports industry is gradually tilting towards the e-sports industry. After all, the threshold for participation in this project is too low. Some experts predict that if this continues, e-sports projects will become the world's number one sports competition event in the next 30 years. This is not a joke. The influence of the Internet and games on young people will gradually increase in the future. When most current fans grow old, more young people who love e-sports will mature. The influence of e-sports will naturally gain a higher position. However, this is the most optimistic estimate, but the reliability of this concern will be very high in the next fifty years, and the longer the time will be greater.

Wang Huan is also known as the foundation builder and leader in the development of modern e-sports. He raised the status of e-sports to the level of sports competition. He raised the status of e-sports players to a position comparable to traditional sports stars. The advertisements of these champion e-sports players frequently appear on TV, and the effect is quite obvious.

Wang Huan also formally proposed that games are the ninth art of the world. This concept is currently being promoted all over the world. From the beginning, he was strongly criticized by most Asian and European and American conservative forces. Wang Huan's approach is elevating the status of games to a formal position. These elegant cultures become one.

You should know that movies are not recognized as the eighth art, let alone the ninth art electronic games. Wang Huan also invited a large number of experts and scholars to study relevant knowledge, write a lot of theories, and started this big course in the game development department of his own university, and it was a compulsory course.

Wang Huan also started a war with countless people on his blog to argue. What he wanted was not to convince the most stubborn conservatives. When the other party was old, they would always get old and be eliminated by society. After decades, they would be in 80s and 80s. After decades, they would be buried in peace. However, the influence of electronic games would be recognized by generations of newcomers such as his generation of post-80s and post-90s in the future. It would be legitimate at that time. But what he had to do now is to strive to establish this concept to influence more people. Maybe he would not see it until he died, but he would always do it. This is a matter of being famous for history.

Every day, Wang Huan had to obtain information from the theoretical masters of electronic games to publish it, and then went to war with the rebutters. Media magazines were also illegally willing to discuss related topics. His social influence became increasingly greater, which made Wang Huan's wishes come true.

Starting from the first batch of simple electronic game works that emerged with the launch of the oldest eight-bit personal computer Apple series in the 1970s, it has developed into a new artistic style with hundreds of millions of game fans over the past 20 years. Electronic games have shown the world its powerful artistic vitality. Electronic game art, as a manifestation of beauty and also as an object of aesthetics, has attracted countless people. It always enriches people's inner world with its unique expression form. Facts have proved that no external coercive force can give up people's love and intoxication for it. People can not only understand themselves more deeply, but also understand life more comprehensively by appreciating and playing excellent electronic game works.

This is Wang Huan's first shot. Electronic games are beautiful and have the characteristics of typical art. Whether it is literature, painting, sculpture, architecture, music, dance, drama, or movies, they are equally beautiful. The so-called art is a social ideology that uses a certain image to reflect reality, but is more typical than reality. This is really too obvious in electronic games.

A thing, when it has rich and unique expressiveness, when it can bring people sincere joy, and when it is expressed in many vivid and vivid images, it is an art. Electronic games have become an art. Games are a combination of various artistic elements of music, art, drama, and novels.

All art can be used in the content of electronic games, literary works, music works, which are the most typical. Through various games, we can express the beauty and knowledge of architecture, sculptures, paintings, dances, dramas, and everything. Not to mention movies, the pictures of stand-alone games have greatly improved the quality, among which movies have become the biggest selling point in stand-alone games. It can turn several art into games without any pressure, and can express all artistic techniques in it. If such things are not art, what can be called art?

Wang Huan is more timid than anyone else. When faced with those who have no theory, they just say that electronic games are garbage, vulgar and poison. He disdained the saying that they were drugged and more of them were fighting against those who opposed them to expand their influence.

For example, an art master said that the connotation of electronic games is too shallow and cannot reflect the deepest side of life and society.

Wang Huan did not hesitate to use several famous games as a rebuttal, among which Spore, a game that reflects the development of life on the entire earth, makes people have nothing to say, let alone games related to religious history, etc.

Next, Wang Huan began to put forward three arguments about why electronic games are art.

First of all, one of the characteristics of electronic game art is virtual authenticity.

Novels are just a kind of lying.

When constructing the fictional plot in the novel, the author is in a state of being detached from the real world, saying and doing things will bring corresponding consequences, so he can freely imagine.

In this sense, novels, dramas, movies and even electronic games are all illusions and lies; but in another sense, they represent a certain degree of reality.

From these works of art we learn about the fantasies of creators, fantasies and some illusions that they think of when their imagination freely gallops.

No one can refute this point. Novels are the source of drama, movies and electronic games. Their characteristics are common and can be converted into each other. No one doubts about this. Both Eastern and Western civilizations understand this point. An excellent work can be repeated and made money many times, such as the Harry Potter published with the sponsorship of Wang Huan and the help of the publication.

With the help of Wang Huan, this work has become much better. The integration of Eastern and Western civilizations, more adult-level thinking, and more reasonable and excellent settings. With Ms. Rowling's wild imagination and childlike fun, it is not a little better than the original Harry Potter. This is not just about sales. In terms of professionals, this work no longer talks about fairy tales but Western magic classics.

Such works are adapted into comics quickly. In this regard, Wang Huan's actions are very fast. Other comic companies are too slow to start, let alone movies. Related animations and TV series are all planned. The high box office of the movie makes other movie giants drool. Fox owes Wang Huan more and more favors. For this reason, they paid a certain amount of equity to make Wang Huan their shareholder, otherwise Wang Huan would be poached by others. Murdoch was very smart and the first one to do so. In this way, no matter how they cooperated with Fox, they would always get more benefits than other companies.

There are countless examples of adaptation after the popularity of comics, and smart Europeans and Americans are now beginning to adapt their excellent TV series and movies to each other. These transformations do not mention the results, just such frequent and free transformations can illustrate their common ground.

The second artistic feature of electronic games is interactive participation. It gives the viewer (player) a sense of participation far beyond any previous art because it enables the player to jump out of the identity limitations of third-party bystanders and thus be able to truly integrate into the work.

Creators and viewers of art forms such as poetry and novels are from two completely different perspectives, saying "There are a thousand readers and a thousand Hamlets."

Everyone's sensory experience will never be the same. Therefore, when readers restore it to sensory images based on the symbolic concept given to him by the author, they also use the special sensory experience in his memory to restore it.

This causes readers to participate in the appreciation process and feel the influence and limitations of their own emotional experience.

Therefore, the image restored by each reader cannot be the same as the image in the author's mind, and therefore it is impossible to fully understand the author's thoughts and artistic conception and the spiritual connotation of the work.

Similarly, although art forms such as drama and film are more emotional and more directly reveal various contradictions and conflicts in the real society, they still lack the sense of participation to the viewers. They have not gotten rid of the circle of third parties.

It is precisely because of this that only when the conflicts and contradictions to be revealed by the theme of the drama and the movie are consistent with the audience's own emotional experience will resonate and achieve spiritual pleasure; if the two are too far apart, the audience will not be able to understand its excitement.

This is why there are works with high ratings and low ratings that can resonate with the audience and give them a complete sense of substitution. Such works are excellent. If you can't even understand the work, it is boring and empty in professionalism, and why is the application of virtual reality technology in cinemas more popular than 3D movies? Isn't this because it can make them feel more substitutable?

When enjoying electronic game works, the player takes the initiative rather than passively accepts it, which greatly enhances the sense of participation and character substitution. Although it is within the scope preset by the producer, the player personally participates in a series of events in the virtual world. The identity of the party involved has undergone a qualitative change from the identity of the bystander in the previous artistic form.

Even if the connotation and theme of a game work is a certain distance from the actual life of the player, the player is constantly accumulating relevant emotional experience during the game, so that the player and the producer can communicate with each other more easily, thus creating resonance. In many electronic game works, different choices made by the player can lead to different destinies of the characters, thus giving the player great room for recreation. This sense of participation is beyond the reach of any artistic form in the past.

The virtual reality online games to be developed in the future are even more amazing. The player's sense of participation is like a commonly used concept in online game novels, that is, the second life in the virtual world, completely allowing players to experience different lives. Such a game can be said to be the greatest of the nine major arts. No art can allow all ordinary people to experience completely different ideas and lives. Only the virtual online game world can do it.

The third characteristic of electronic game art is its comprehensiveness.

Like drama and movies, electronic games are also a comprehensive art and a higher level of comprehensive art.

The so-called comprehensive art refers to a top artistic style composed of two or more artistic components. Traditional art is generally divided into two categories: one is spatial art - which expresses thoughts and feelings through human vision. Such as dance, painting, sculpture, etc.; the other is time art - which expresses thoughts and feelings through human hearing, such as poetry, novels, music, etc. Among these two types of art, various arts in space art, because the roads are the same, can be integrated with each other, such as comprehensive carving and painting to become architecture; various arts in time art can also be integrated with each other, such as combining poetry and music to become songs.

However, any art in space art and any art in time art cannot be integrated because of different paths. For example, carving and poetry, music and painting cannot be integrated into a new art.

However, the emergence of drama has broken this clear boundary. In drama, it combines space art with time art through actors. It is in this sense that we call drama comprehensive art. Compared with drama, movies are more comprehensive art. It not only integrates various materials and means used in plastic arts, performing arts, and language arts, but also uses modern science to display social life pictures on the screen, so that there is greater freedom in expressing time and space than drama.

Electronic games are developed with the advancement of high technology and breakthroughs in electronic technology. It inherits many film techniques and methods, and through its own unique artistic expression form, it gives traditional audiences a strong sense of participation and recreational room, combines the audience and actors, and produces a new artistic admirer - players. Electronic games represent a new way of entertainment - the birth of interactive entertainment!

As soon as Wang Huan proposed these three major concepts, many of the originally quarrel-provoking experts and scholars turned against each other because this is a very scientific concept. Real scholars and experts will make their own judgments and will not stick to the theory of Miao because of other interests or fame. Electronic games are actually more clever than movies. Once they carefully study and play a classic electronic game, they will soon change their mistakes.

There have been much less opposition to Europe and the United States. Most people recognize the artistic nature of electronic games. For example, a psychology master from a famous university expressed an idea.

"Any art will have an addiction to extreme obsession. Crazy obsession with a certain kind of art will give birth to madmen. Often, such madmen will be a great figure in later generations. For example, Van Gogh, his spirit is obviously sick, such as cutting off his ears and giving them to prostitutes and girls, but it does not damage his reputation as a master of painting art. There are countless people who are crazy about this.

His theory proposes one thing, that is, the more people addicted to that kind of art, the more crazy it becomes, which means that the art is the most influential. Among these nine kinds of art, electronic games are the easiest to make people crazy and obsessed with, and the influence is the greatest. Other arts cannot do this. There will only be fewer and fewer people who are crazy and obsessed with traditional art. However, different video games, ordinary people can also contact and feel charm, and they are easily obsessed with it, so they are considered poisonous.

In fact, this obsession is no different from other art obsessions. People must master and guide their degree of this kind of thing, otherwise any crazy obsession with art will easily lead to madness.

The fourth feature of the artistic characteristics of electronic games is its richness and diversity, which also conforms to the situation where every art has many schools. The classification of electronic games can be classified using computer games, online games, TV games and large-scale video games, or the content can be classified by role-playing, simulation, action, adventure, sports, desktop shooting, battle, puzzle, character strategy, three-dimensional shooting and other various forms of games, which bring players pleasant physical and mental entertainment from all levels and angles.

Finally, Wang Huan also gave a statement that made many people blush and said that this was a false accusation, but it was actually a fact.

"It is undeniable that many middle-aged and old people in society still have objections to electronic games, regarding them as "floods and beasts", and calling them "don't play with things and lose their ambitions."

In fact, this is also an inevitable normal phenomenon. Because electronic games were born late and grew up for a short time, when that generation was young, they could not access computers at all, let alone electronic games. When they reached a certain age, they saw that electronic games rose rapidly and developed and spread around the world at an astonishing speed. Due to the stereotyped ideas and the decay of acceptance, most of them could no longer keep up with the changes in this era and could not accept such emerging things at once, let alone devote themselves to gaining physical and mental enjoyment.

Therefore, it is normal for their incomprehension of electronic games for a period of time. As for those opponents of electronic games who often say "Electronic games are sinful because many works promote corrupt content such as violence and pornography", I do not agree with this.

If one-sided emphasis on the low-level works in electronic games and thus completely deny electronic games, then are there no violent movies or pornographic movies in the movies? There are no reactionary novels or pornographic novels in the novels? There are no decadent poets among poets? Then is it necessary to engage in a cultural movement that completely denies and criticizes novels, poetry and movies?

Facts have long proved that in any field of art, excellent works, mediocre works and despicable works are inevitable. It is just a mature art that distinguishes good and bad works through long-term appreciation orientation and institutional grading, and strictly controls them, thus playing a role in promoting good and suppressing evil."

It is estimated that few people can compare the slap in the face of Wang Huan's words. Basically, those who refute this sentence will be asked how big it is in the uncle, aunt, grandpa and aunt? Have you ever played it? (Your support on this site...com is my greatest motivation.)
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