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Chapter 527(2/2)

Until now, his record has reached 58 consecutive wins, 0 losses, and a 100% winning rate.

All this proves Chara's strong personal strength.

In addition to creating a career, every battle of Chara will be made into a video and uploaded to the forum for other players to learn from.

But what has to be said is that Chara's fighting skills cannot be learned by humans at all.

Not to mention the fighting posture of lying on all fours, those fierce and beastly fighting methods such as biting and tearing are even more difficult to learn.

In this world, Chara has completely become a god.

As his winning streak continued to increase, Chara even attracted the attention of other servers.

Especially the bellicose Ao Jian and others have regarded him as a potential opponent.

Although in terms of level, Chara may be far behind, but the later the stage, the slower their level increases. In addition, the game is full of opportunities. As long as the individual is strong, the gap caused by level will only become larger and larger.

Although small, the biggest difference still comes from personal skills.

Moreover, there is a rule for individual competitions.

That is, after entering the diamond rank, the strength of all matched opponents will be balanced. This naturally includes the open competitions of the four major servers.

Starting from reaching the diamond rank, even if your own level is 100 levels higher than that of your opponent, the equipment attributes will still be the best in all aspects. However, starting from this rank, you will pay more attention to technology.

As soon as the game starts, the attribute values ​​of the players on both sides will be adjusted.

Of course, it's just micro-balance, not complete balance.

After all, some professions require strong attribute blessings to deal high damage, because these professions themselves are weak in the early stage, and then the attributes rise in the later stage. It is very unfair for the players of these professions to be completely balanced.

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In terms of balance, Beili made summary statistics from various aspects such as occupation, equipment, level, skills, etc., and then set the balance value.

When different professions meet, they will have completely different attribute balancing.

Of course, the attributes of competitive matches are only fine-tuned by about 40%, and are not completely balanced.

There is no absolute fairness in this world.

Absolute fairness is unfair. Those players who work hard 24 hours a day to move bricks in exchange for good equipment, why can't they have an advantage?

Players who use the wealth accumulated in reality to obtain good equipment also have to pay their own way. For Lu Wu, balance is naturally relative, not absolute.

Of course, the existence of micro-balance is also necessary.

Because Lu Wu values ​​​​techniques more, micro-balancing can also allow players to work hard to learn combat skills, instead of blindly pursuing good equipment and good attributes.

If only stacking attributes means being powerful, then players will enter into a growth misunderstanding and no longer pay attention to combat skills.

Lu Wu naturally thought of this.

For this reason, before the start of the personal competition, Lu Wu repeatedly modified the settings with the help of Beili. After many tests and he was completely satisfied, the "individual competition (preliminary match)" was launched.

This personal competition is a grand event for all players, and it is also a moment for those players who have been practicing their combat skills to show off their talents.

All players are working hard to reach the rank. They want to get the highest honor in this server, and they also want to break out of this server and compete with the top players in other servers!
Chapter completed!
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