Chapter 189 Seven occupations, very balanced
Qin Guan was shocked. Is it okay to advance to a profession?
Before, players chose the start, such as athletes, students, office workers, useless people, etc. The difference is the initial attribute allocation and the default clothing, but in fact there is no such obvious career distinction.
If the two starts point the same attribute point, then the actual combat power of these two starts is no different, so these are all "starts" and cannot be called "professions".
But now that the advanced profession is started, players can choose to change their jobs freely, which is not the same as "starting".
Qin Guan looked at his attribute panel. This time, his hidden attributes added charm to himself, from "superficial handsomeness" to "attractive".
"…emmm, I don't know whether it's good or bad. Can a person like me be an assassin?"
Qin Guan expressed slight concerns about this, but his attention quickly shifted to the new job transfer function.
After a rough look, there are seven professions this time, namely warrior, assassin, spirit wizard, hunter, spirit swordsman, priest, and useless people.
You can roughly guess the characteristics of these professions from the name, but the specific transfer rules are more complicated than Qin Guan imagined.
In the list of job transfer functions, the characteristics, requirements and exclusive rewards of all professions are introduced in detail.
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There is quite a lot of information about various professions, which makes Qin Guan a little overwhelmed.
There are no clear restrictions on job transfer. It does not mean that a certain starting point must be converted into a certain profession. As long as your attributes meet the standards, you can choose the corresponding profession.
However, because the attribute points given at the beginning are different, the difficulty of changing jobs is also different.
For example, the athlete starts with 10 strengths, 3 spirits and 2 spirit visions, so it is more convenient to change jobs to warriors at the beginning, and just click the power to 20 points; but if you change to a spiritist, it will be very painful, because you need to reach 12 spirit visions, and you need to spend a lot of attribute points to fill in the pit.
The rewards after the transfer are very generous. First, the profession characteristics are equivalent to a permanent passive skill, followed by exclusive rewards and exclusive spiritual skills. For current players, this is a significant improvement in combat power.
Judging from the current information, it is actually difficult to say that a certain profession is absolutely good. The specific profession choice must be determined based on the players' allocation methods and combat habits.
The exclusive reward given for transfer is an additional reward, such as the exclusive weapon of the warrior is a two-handed sword, but they can still use the original black iron shield and axe.
However, the correction effect of these exclusive weapons is significantly better than the original default weapons, such as the warrior's two-handed axe being corrected to power d+, and it is significantly better than the default long sword and axe in terms of power.
However, the transfer of jobs is not completely without any loss.
There are many weapons, and spiritual skills are restricted to professions. That is to say, after transferring, you can only use the exclusive spiritual skills of this profession and the general spiritual skills of all professions.
The only difference is that this profession is not subject to any profession restrictions of weapons and spiritual skills. All can be learned and used. Of course, the premise is that the attributes meet the standards.
The disadvantage of useless people is that they have no exclusive rewards, no distinct profession characteristics, and whether exclusive spiritual skills imitate other professions or are weakened versions.
Chapter completed!