Chapter 240 Finalize the development plan (600
As for the conceptual picture of the protagonist, there is also a picture.
The protagonist's clothing is relatively simple, and the color is relatively monotonous, mainly dark yellow. There are many decorations similar to animal bones and teeth on it. Overall, it is the style of clothing in ancient China.
Simply put, it is somewhat like the maskless version of Jinyun in "Au Jian Qi Tan 3". As for weapons, of course they are also swords.
The male protagonist's name is positioned as "Xinglan", which comes from Xie Lingyun's poem "Night Shiguanting" in the Southern Song Dynasty: "Birds return to the boats and oars, and Xinglan is determined to run for service."
It means: the night is about to end and the sky is about to dawn.
To some extent, this name has something to do with the background of the story.
However, after watching the Guardian and the protagonist, everyone had a question.
How to fight this...?
These guardians only look at their size, which is basically about the same size as a hill. Take the dragon I have seen before for example. The protagonist's size is not as big as its claw.
Moreover, dragons can also go into the water and fly...
Jia Jia raised his hand and asked, "Does it rely on pedicures to fight these bosses? Or do you have to shoot their weak parts with a bow and arrow to cause damage?"
Zhong Ming shook his head: "The setting of pedicures without pedicures is actually not scientific, and there is no way to distinguish it from most similar games on the market."
The so-called pedicure means that when a player controls a character to fight against a giant with a tall figure, the weapon in his hand can basically only hit its feet. The process of repeatedly attacking the monster's feet to clear the blood bars and killing the monster is nicknamed "pedicure" by players.
At present, most of the battles on the market adopt similar modes or QTE plot killing.
The so-called QTE means that the battle animation is automatically triggered in specific situations. Players only need to press a few corresponding keys to trigger the QTE, and the character will automatically jump to the boss's head for output, making the battle scene more beautiful and no longer focus on the lower body of the monster.
Strictly speaking, similar "pedicure" styles are not scientific, because the feet can be said to be one of the least core parts. Even if a person is stabbed by a small awl, he will not be able to walk the road at most and will not die directly because the blood strips are cleared.
Such a huge monster, even many of them were wearing armor on their feet, but they died because of the crazy pedicures of the players. This approach is obviously still a bit problematic.
But the key is, how can I use it without pedicure?
Zhong Ming turned to a brief introduction to the game's combat system.
"The core significance of the battle system of this game is 'fighting against giant enemies'. It is no longer through pedicures or shooting giant beasts with bows and arrows, but requires the protagonist to climb onto the giant beasts and find the weaknesses of the giant beasts."
"Take a cow as an example, the body of this giant is very tough in the parts that the player can see. If you use a sword to cut or shoot with a bow or arrow, you will basically not cause any considerable damage. Moreover, those positions wrapped in stone armor are basically completely immune to physical attacks. In this case, players cannot kill giant beasts with regular fighting methods."
"What players need to do is to first ride a horse to search for the position of the giant beast, and then climb onto the body of the giant statue through some specific means, and then use the long sword in your hand to attack specific weak points. There are two weak points of the bull beast, namely the position between the waist and tail, and the head. Repeated attacks on the two parts can be defeated."
"The difficulty of fighting is no longer to avoid enemy attacks by reactions, or it is only a small part of the battle. After avoiding enemy attacks, the difficulties of players in fighting are: how to climb onto the divine beast, how to catch it and not be thrown off by monsters, how to restore physical strength on the giant beast, and how to get from one weak point to another weak point. In other words, climbing and fighting are an inseparable whole."
"The key attributes of players are in addition to their health points. Whether players climb or hold tightly to prevent being thrown away, they need to consume their physical strength. How to correctly distribute physical strength, preserve physical strength, and restore physical strength is the key to whether the battle can be won. Of course, some difficult jumps and climbs are also part of what players need to practice repeatedly."
Zhong Ming roughly talked about the game's combat system, and everyone felt their eyes lit up when they listened.
Very novel!
Because before, there seems to have never been a similar game designed boss battles in this way!
Although technically it would be a challenge, given the forward-looking and superiority of this approach, this risk is absolutely worth it!
"Okay, if there is no problem, everyone will have a meeting. On the art group, the three ready-made divine beasts will start to make first, and more detailed design concept drafts and more original concept drawings will be available soon."
Zhong Ming simply assigned the task, and then everyone in Weiguang Studio immediately became nervous again.
The program is the most urgent, because Brother Dahui and Zhou Sen and others have to hurry up and build the underlying framework of the game. This time, they no longer use the 2D engine. After changing to the 3D engine, many things have to be started from scratch. Fortunately, they have recruited programs that are proficient in 3D engines before, and Brother Dahui and Zhou Sen are also good at 3D engines, so there should not be too big problems in progress.
After that, we need to prepare a large number of art resources, including scenes, monsters, etc., which must first give concept diagrams and then 3D modeling, which is also a considerable project.
Moreover, you have to make a demo first to provide it to Moya Technology to show Lin Xiaoguang the game effect, otherwise it will be difficult to sign a contract by just fooling around.
...
After deciding the development plan, Zhong Ming called Lin Xiaoguang.
"Hey, Mr. Lin. Our development plan has been set, which is a little longer than I expected. It will take about one and a half months. With the test and tuning time, it may take 2 months. In terms of time, it should be difficult to shorten it. This is the fastest theoretically." Zhong Ming said.
Before, he himself couldn't say the development time of "The Guardian of Zodiac", after all, he was not a program. I came back to talk to you about the content of this game, and then comprehensively evaluate the progress of the work on the art and program, and finally determined the development time.
Zhong Ming said again: "As for demo, I will try to give it to you before next weekend. At that time, you should be able to simply experience 1 to 2 complete boss battles."
"Okay, after reading the demo, you can sign the bet agreement. However, the development time is indeed a bit too late." Lin Xiaoguang felt a little regretful.
In fact, he didn't have much expectations for time. Although the world is well-developed and the speed of developing games is relatively fast, that means the pure development time after all the designs are finalized.
The advancement of technology can greatly shorten the time for making programs, but the gameplay design, concept drawing, etc. still require designers to think slowly with their brains, and this thing cannot be fast.
If Zhong Ming plans to make a relatively simple game that can be finished in one month, then Lin Xiaoguang can consider waiting a little while and dragging it for a month before launching the handheld. But now Zhong Ming’s game takes 2 months to complete, and if it really drags it to that time, it will be inappropriate.
What's more, Lin Xiaoguang didn't put all his treasures on Weiguang Studio. They had already planned the first batch of exclusive games for escort. It took two months a bit too long to delay.
Chapter completed!