Chapter 269 "The Age of Dawn" (August 2400)
Since its establishment, Tianji Studio has been destined to be a scam of krypton... Oh no, it is a bracelet game that contains luck and krypton gold elements.
As for Lao Xie and Jia Jia, of course they are all taking the blame... Oh no, it should be said that they are dispersing project personnel, controlling project progress, and ensuring the quality of the game.
In short, after the establishment of Tianji Studio, the two studios under Zhong Ming will be independent of each other and develop their own, and they will be responsible for their own responsibility for recruitment or project development.
However, the money earned belongs to Weiguang Interactive Entertainment. How to allocate the specific R&D funds is still decided by Zhong Ming based on the specific circumstances of the two studios.
After settling down, Zhong Ming gathered all the core members of Tianji Studio to have a meeting.
Jia Jia inexplicably became the main designer, now he is a bit of a simplicity. As for Zhang Xiaowen and Zhu Yang, they are all ready to show their strength.
"Brother Zhong, what game will we do this time?" Zhang Xiaowen was very looking forward to it.
Obviously, this group of people has been suppressed for a long time.
Previously at Guangyi Interactive Entertainment, the projects under the supervision of Lao Xie have been marginalized, with few resources and no attention. Even if it was completed, the subsequent new projects were still bound by rules and regulations, and they were very distressed. This cannot be done and that cannot be done, which is very frustrating.
Of course, Lao Xie and the others did not have a specific idea of what to do, because Lao Xie was old and his design level was not good, and he was mainly responsible for project management. Zhu Yang worked very well, but he lacked his own opinions, and he was not able to directly make a decision like Zhong Ming, and he said that we were going to do a certain project. Therefore, this group of people did not have a particularly clear plan for what they wanted to do.
However, I definitely don’t want to do educational and puzzle games anymore, I’m really vomiting.
Based on Zhong Ming's understanding of these people, the abilities of these people are actually fine. This time, the group of people brought by Lao Xie is basically optimistic about him. He is excellent in experience, ability and teamwork. What he lacks is funds and a good main design.
"In the future stage, Tianji Studio will mainly develop low-income and high-output bracelet games. The game to be developed this time is called "Age of Dawn", which is an action bracelet game based on the background of the intelligence crisis."
Zhong Ming began to tell everyone the basic concept of this game.
This game is a bracelet game tailor-made by Zhong Ming in combination with the characteristics of this world game market. It integrates the fine tradition of Krypton gold mobile games in his previous life and strives to create a popular mobile game.
The bracelet game in this world is similar to the mobile game in Zhong Ming’s previous life. It is basically still mainly krypton gold mobile games. For example, the "Mecha Era" project that Zhong Ming had been to before is a krypton gold mobile game.
The characteristics of the bracelet game are of course determined by the player's taste.
Players who are passionate about bracelet games are just like mobile game players in their previous lives. They have three basic requirements for the game:
Can play anytime, anywhere.
Fragmented games can also be fun.
Based on these two items, it doesn’t matter if it’s a bit heavy, the higher the quality, the better. But there is no need to be too high, after all, this is just a bracelet game.
There are also some slightly severe bracelet games in this world. For example, after "Mecha Age" was launched, it changed from relatively mild to relatively severe after the Star Sea Battlefield gameplay was launched. Of course, this transformation is not something that one is trying. Many bracelet game manufacturers are trying it.
It can be said that from mild to severe is basically the inevitable result of the development of bracelet games.
Bracelets are the most popular equipment in the world, so for bracelet gamers, free games are definitely a better strategy compared to buying out fees.
It is precisely because the base of bracelet players is too large that the profit model of free games + built-in charging will inevitably become the mainstream.
Since there is a built-in charge, it is to make wool flies in the competition. How to get as much as possible without rushing the sheep, has become the focus of all game merchants' research.
Therefore, in Zhong Ming's previous life, many people thought that Krypton gold mobile games were original by domestic manufacturers, and that their conscience was broken. It was a bad idea that a krypton wizarded his head. This was obviously wrong.
It should be said that krypton gold mobile games are inevitable after the high popularity of mobile devices.
Relatively speaking, why are console players more rational and more inclined to buy out and spend? It is because they are not the same group as bracelet players.
Since you want to cheat krypton, the best choice is definitely a bracelet game. There is no doubt that it is low cost and high income, and it is a huge profit.
Of course, the risks are also high. Whether it can be achieved depends entirely on the designer's level.
From the inside out, "Age of Dawn" exudes a "I am a mass game" temperament.
Start with the name first.
"Dawn" is relatively a glorious and positive feeling; "Era" highlights a sense of time and epic; these two words seem to be rather bad, but the bracelet players in this world really only enjoy this set.
The primary goal of the name "Age of Dawn" is to absorb the amount. The so-called "absorption" means that when bracelet players search for other games, they will see the game because of the keywords, and after seeing it, as many people will click in.
Secondly, this game is based on the intellectual and mechanical crisis and is considered the hottest theme at the moment.
In fact, Zhong Ming has many choices, such as martial arts, fairy tale, fantasy, Three Kingdoms, Journey to the West, etc. These are relatively common themes in the game, but overall, their popularity is much worse than the themes of the Intellectual Machinery Crisis. Especially the themes of martial arts, fairy tale, Three Kingdoms, Journey to the West, which have a good influence in the Chinese cultural circle, but once you go out and you get to Western players, it will be not very popular.
With the background of the intelligence crisis, players around the world have a common language, which is more conducive to developing the global market.
Of course, some people may ask, the names are so vulgar and the subject matter is so vulgar. Isn’t this just following the trend?
Indeed, this is following the trend.
In the field of krypton gold games, following the trend is not a wrong choice, the key is to see the quality of the game.
For example, both of them are from the Three Kingdoms themes, and the four games are launched at different times. Will the first game be the most profitable? Of course not.
When everyone follows the trend, quality is the key factor in determining the final result.
What's more, why follow the trend? Because it's popular and because people like this at this stage, it's a trend.
Following the trend means targeting the masses.
Chapter completed!