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Chapter 274 Two Events

After saying goodbye to Lin Xiaoguang, Zhong Ming returned home happily.

Very good, I fooled a subsidiary of CEO for one annual salary.

Of course, if Lin Xiaoguang really follows Zhong Ming, the income will definitely be dividends and bonuses. The annual salary may be at most less than two million a year. Zhong Ming cannot really cheat Lin Xiaoguang just because of a bet, so the dividends and bonuses he should give will definitely not be less.

To make this bet, the main thing is to dig Lin Xiaoguang and his entire technical team to make hardware for themselves.

In fact, since "The Guardian of Zodiac", Zhong Ming has been considering holding on to a bigger hit, but the more popular the game, the bigger the funding gap, so Tianji Studio has to make "Age of Dawn".

However, the project can be approved a little earlier, and there is no need to wait until all the funds are in place.

This game is "Resident Evil".

To be precise, it is "Resident Evil 2 Remake".

The reason I chose this game is, on the one hand, because there has never been a hit game with similar themes on the market, with the soil of fire; on the other hand, Zhong Ming got a lot of psychological fruits last time, so he can reuse it.

Although "Devil in the World" also uses psychological fruits, it actually does not have a complete effect. If you are a horror game like "Resident Evil", it will play the greatest role relatively.

As for sales, 2 million is a very conservative goal. As long as it can be completed with high quality, global sales will definitely not be less than 2 million.

After all, Zhong Ming’s goal this time is to release the entire platform, including major mainstream host platforms, including the PC terminal. Wouldn’t it be easy to have 2 million?

Zhong Ming's previous life's "Resident Evil 2 Remake" sold 3 million sets in the first week. Zhong Ming did not have IP bonuses or emotional bonuses, and at most it would be a half-fold. After all, the quality of the game is here.

...

Early the next morning, Zhong Ming came to the company.

At Tianji Studio, R&D work has already started to be on track, and the new members have quickly entered the working state.

The Human Resources Department has arranged many interviews during this period, and in the future, the staff of the two studios will continue to expand.

According to Zhong Ming's plan, Tianji Studio is currently maintaining around 30 people, while Weiguang Studio is about to expand to around 60 people. This is the bottom line for developing a normal-scale 3A masterpiece.

Although "Zodiac Guardian" can be called a classic work, it has the element of opportunism, which means that the content of the game is actually relatively simple. With the monster battle and so many complex scenes removed, the total length of the game has been relatively reduced, and the price is only less than half of the regular 3a masterpieces.

But if you want to make a game of "Resident Evil", the labor costs required will inevitably be expanded on a large scale.

In fact, it is also a masterpiece of 3A, and the number of producers can be large or small. In Zhong Ming’s previous life, R-star’s development project requires hundreds of people alone. Including the outsourcing team and promotion, all those who have a relationship with the game may cost thousands or tens of thousands of people.

But there are also few, such as the developer of "Metro" 4a-games. The "Metro" series of games they developed are also standard 3a masterpieces. However, until the development of "Metro: Departure", there were less than 80 people in the entire studio. When developing "Metro 2033", it was said that there were very few people, and it was estimated that there were only twenty or thirty people.

Overall, to develop a 3A game, the limit of personnel in Zhong Ming’s previous life was about 80 people, and the world is more developed in technology, Zhong Ming has very complete script creativity, and the number of people is reduced to about 50 to 60 people.

Therefore, Zhong Ming has now expanded Weiguang Studio to 60 people in order to be able to make "Resident Evil" as soon as possible and not to get stuck in the development time for too long.

After Jia Jia was transferred to Tianji Studio as the main designer, Weiguang Studio recruited a new numerical designer named Zhou Yang. Relatively speaking, this 3A masterpiece needs to be made with less numerical content, such as how much blood is lost in different parts by a bullet and how much blood can be recovered by a mouthful of medicine. There are not many places that really use numerical designers.

On the contrary, bracelet games rely entirely on numerical systems to support them, and the status of numerical designers is important, almost second only to the main designers.

"Everyone come to the small conference room for a meeting."

Zhong Ming greeted the core members of Weiguang Studio to the small conference room.

Currently, there are more than 30 staff members in Weiguang Studio, which is still a little short of the goal of 60 people. However, the framework of the backbone has been set. The employees recruited next are all working, just recruiting people while developing, without affecting each other.

"The game we developed next is called "Resident Evil". It is a horror game, with the keywords being horror, shooting, puzzle solving..."

Zhong Ming explained to everyone in detail the design content of "Resident Evil", including the plot, main gameplay, etc.

Fu Xing'an and Wu Mingliang were recording crazy again.

Horror game!

This time it's a real horror game!

The previous "Devil in the World" is actually barely considered a horror game, but it is not the kind of horror game in the traditional sense.

The horror of "The Devil in the World" actually comes from real cases in reality, more of an atmosphere creation, highlighting the alienation of humans. But "Resident Evil" is not a real case. It is a complete horror game. The whole story is completely fictional, and the only goal is to scare the player to death!

Such a game is indeed a key challenge for Weiguang Studio. If this game can be made, it will definitely accumulate a lot of development experience.

Moreover, this development will also use a newly formed motion capture studio. Many contents are the first time they are produced, which is a big challenge for everyone.

...

The development time of this "Resident Evil" is tentatively set to 5 months, and a trial version will be released at 4 months to build momentum for the game.

If this time is considered in Zhong Ming’s previous life, it is already very short. However, in this world, this is the game with the longest development time in Weiguang Studio and the game with the most developed people.

In other words, starting from August, it will take a very long time span to continue until January next year.

The development time of "Age of Dawn" is from August to October. In this way, the income of "Age of Dawn" can be used to supplement "Resident Evil" to ensure the development progress. After all, all the art materials of the game are all things that can be made with money. As long as you are willing to spend money, you can do it quickly.

After all the work was finalized, Weiguang Studio and Tianji Studio began to enter the intense R&D stage, and everyone was very busy.

...

On August 17, two incidents broke out in the mobile game circle, one small and one big.

The first thing is that the Weiguang game platform has undergone some changes, with one more section: [Other games].

The previous Weiguang game platform had a very simple architecture. A long strip on the left is the player's installed game list. After clicking, the main part of the page will become the details and information bar of the game. Players can click the huge [Start Game] button in the lower right corner to officially enter the game.

Before clicking on the specific game, the main part of the page is the game list, and each game occupies different layouts.

However, no matter how much the page is made, there are only a few games, which are just a little more eye-catching with higher status and a little more marginalized with lower status.

Now, there is a separate area on the main page, which is [Other Games].

It is said to be other games, but in fact, there is currently only one mobile game called "Age of Dawn". After clicking in, you can see some promotional pictures, promotional videos and text materials. The specific opening test time is written in October, and you can make a free appointment now.

Careful players have discovered that the maker of this game is not Weiguang Studio, but a developer called "Tianji Studio", which has never been heard of before.

This incident made many channel dealers laugh.

There is really a sand sculpture research and development company that handed over the game to Wei Guang to release??

Since "Taiwu Painting Scroll", Weiguang Studio has not had a very harmonious relationship with these channel dealers and is in a state of no contact.

The reason was that after Zhong Ming made "Taiwu Painting Scroll", he went to these channel dealers to increase their share, but was rejected. So Weiguang Studio simply distributed "Taiwu Painting Scroll" by itself. After that, the channel came to see "Taiwu Painting Scroll" became popular and wanted to get a share, but Zhong Ming decisively refused.

And not only "Taiwu Painting Scroll", but basically no longer look for these channel dealers in all the games developed by Zhong Ming after that.

Of course, there is nothing to blame for the person in charge of these channel dealers, they are all business.

Weiguang Studio has the ability to push "Taiwu Painting Scroll" on the webpage, and there is really no need to find channels like them.

However, Weiguang Studio has the ability, which means that it has excellent research and development and excellent game quality, so it can be done even if it doesn’t look for channel dealers, and it can become popular just by relying on this reputation.

That doesn’t mean that Weiguang Studio has any channel resources!

As for the current size of Weiguang Studio’s fans and player size, it really can’t be said to be as high as the average small channel that is not as popular as the small channel. Moreover, there are many ways to buy volume in the small channel, which is related to many large game guilds. You can think of many ways to get extra players. Weiguang’s game platform has never done these.

Therefore, Weiguang Studio is okay to publish its own games, after all, its reputation is here; but if other companies hand over the game to Weiguang Game Platform, then...

The consequences can be imagined.

For players, the reaction is also relatively dull.

Most players' attitude is: Oh, I want to have a meal.

This game is not produced by Weiguang Studio, but a "Tianji Studio" that I have never heard of before. It is also a mobile game. From the introduction of the game, it can be seen that this is mostly a krypton gold mobile game...

Obviously, this is another company discussing cooperation with Weiguang Platform to allow Weiguang Game Platform to promote it.

For the Weiguang game platform, this is of course a matter of undesirable. After all, there are too few games on the game platform, so it is also good to enrich the game library with a few more games.

Therefore, this is a pretty "just" choice for both parties. Many console game players are not interested in bracelet games, and naturally they will not take this matter to heart.

This minor revision of the Weiguang Game Platform did not attract the attention of many players.

Because there is another big thing happening!

On this day, the signature mobile game "Summoner of Spirits" of Hongguang Game broke out a very serious vicious bug the day after the version update, which caused an uproar among the players!

"Summoner of Spirit" is a card battle game developed by Hongguang Game using the comic IP of the same name. It is also a game that often hovers in the top few mobile game best-selling list. It is conservatively estimated that the monthly flow rate is about 300 million, and it is Hongguang Game's signature product.

It can be said that Hongguang Games relies on this mobile game to directly jump from an unknown small studio to a well-known mobile game developer in China.

But this vicious bug really made big news.

After the new version is updated, the original equipment dungeon has opened an advanced gameplay. After challenging the original dungeon, players can obtain tickets to the advanced gameplay. To challenge the super dungeons, they may obtain a random equipment and character-specific weapon.

The drop library of this advanced dungeon is very attractive, with random high-level equipment, rare characters' weapons that can only be obtained by krypton gold, and some exclusive character cards to drop.

Of course, there is no problem with the design itself, because although the drop is too good, the designer has already added restrictions on this gameplay. First, the drop is random, it depends entirely on the face, and the drop rate of some rare props is lowered accordingly; secondly, the difficulty of advanced dungeons is very high, and it is difficult for ordinary players to get all of them. Rich players can get through, but since the rich have already consumed it, it is nothing to get some good rewards; finally, you need a ticket to enter the dungeon, and the probability of ordinary dungeons is dropped, and the challenge of ordinary dungeons is limited in the number of times.

So, according to normal design, this is nothing more than a regular activity, and all drops are within a controllable range.

However, if the design is done well, it cannot withstand the program bugs.

A vicious bug can basically be said to be completely uncontrollable, because no one knows where the program made a mistake when it was typing the code, and a thunder was buried. The vicious bug in "Summoner of Spirits" was very serious. Players found that when they had a ticket on their body, they entered the original copy, and when they entered the original copy, they turned on the advanced copy and then exited at the speed of light, they would return to the original copy. At this time, they were all very simple monsters, and most players could pass the level smoothly, but the drop after passing the level was the drop of the advanced copy!

Not only that, after players exit, they will find that the tickets are not consumed and the number of times the original dungeon has not been deducted. Obviously, the bug in the program believes that the player challenges the advanced dungeon and does not pass the original dungeon, so the number of times the original dungeon is not deducted, but the tickets for the advanced dungeon are not consumed correctly.

Originally, it was a triple insurance, the number of original copy challenges, advanced copy tickets, and advanced copy monster difficulty, but the triple insurance was completely invalid due to a bug.

What's even more terrible is that August 17 is a Saturday and a day off.
Chapter completed!
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