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Chapter 290 Iron-headed Zombie (2000-4000

After entering the cutscene, Lyon walked to a laptop next to him and typed the keyboard a few times.

There were several real-time images of monitors on the screen, and no one could see them on it. Only a policeman appeared in the lower right corner, shooting at the zombie while retreating in a hurry.

"Request reinforcements, the east corridor!" The policeman in the picture shouted loudly at the camera.

Lyon recalled the map of the entire police station and found the location of the east corridor.

The cutscene ends here, obviously telling the player to go to the east corridor to pick up the policeman.

However, what Lao Jin cares more about is that the technology level in this world is so low.

Especially this laptop, in Lao Jin's concept, this kind of thing is like something made by primitive people, and has no much similarity to "laptops". Including the software style displayed on the screen, it also has a retro feeling, just like modern people seeing ancient costumes, which is too old-fashioned.

Obviously, this is also part of the setting of a parallel world, and the technological level of that world is so urinary.

Lao Jin clicks on the map button to open the scene map.

The two basic buttons, the map button and the game menu, are on the right side of the pistol body, and you can easily press them by extending your index finger. This operation conflicts with pulling the trigger, but it is not a big deal, because the player is basically not in the battle when performing two operations.

Open the mechanism and the roller shutter door was stuck without surprise, the usual routine of horror games.

Lyon lies down and squeezes through the gap. The ground is covered in blood and is pitch black.

After entering the dark environment, the function of the flashlight is automatically activated. The player aims the muzzle at a place in the dark, which is equivalent to direct shooting of the flashlight.

This is reasonable, because in reality, many police officers will bring flashlights under the muzzle when performing operations. When using pistols, many people are used to holding flashlights in the backward position of the right wrist with their left hand to ensure that the direction of the light is illuminated is the same as the direction of the muzzle.

Lao Jin walked forward carefully while swaying his pistol to light the light.

It was very gloomy here, and the limitation of vision brought Lao Jin a strong sense of fear. Fortunately, he explored a while and did not encounter enemies. He encountered many interactive options in the middle, such as missing a fuse, corpses lying on the ground, and some special scene actions, such as moving the cabinet blocking the way, etc.

Although there are no enemies, immersing in this horrific atmosphere also makes people feel cold on their backs.

It's day now, and if it's night, the effect should be more exciting.

When I arrived at the end of the corridor on the east side, there was a rolling shutter door pounding, and on the other side was the police who were calling for help. Lyon lifted the rolling shutter door, but the policeman was bitten off from his waist by the zombie when he was halfway through. When he pulled it over, he lost his life and the scene was extremely tragic.

Lao Jin was frightened. Fortunately, the world is much more tolerant of censorship of similar content, otherwise he would have to code in the live broadcast room.

Get a manual from the victim's hands with some graffiti marked with the way of getting out of the police station.

All of these similar props are viewed in the system functions, and all the text information props related to puzzle solving can be read at any time. However, some props that have direct interaction with the scene need to occupy the poor backpack grid.

As soon as I put away this small notebook, there were zombies shouting and violent impacts coming from outside the door!

Lao Jin came from this door, but at some point the zombie had already gone around him. A zombie in a police uniform rushed into the door and rushed towards Lao Jin with a staggering pace!

In the 360-degree audio-visual experience, Lao Jin felt very keen. He had already determined that direction based on the sound that there would be zombies coming, and he raised his gun in advance to wait.

The system determines the player's orientation based on the player's muzzle position and the direction of both feet, so the camera is also turned to the position of the zombie.

Lao Jin did not hesitate and instantly aimed at the zombie's head and pulled the trigger!

"Bang!"

The vibration feedback of recoil was received from the pistol. This vibration feedback was much stronger than in "The Road of Gun God". Lao Jin obviously felt his hand tremble. Moreover, the resistance of the trigger was relatively real, and the shooting interval was completely determined by the current shooting rate of the simulated gun.

A blood mist exploded in the zombie's head instantly, and the hat was knocked off. The bullet passed through the front and shot a huge blood hole on the zombie's face. The sticky blood flowed down the blood hole waterfall. The zombie also leaned back because of the power of the shot, and its upper body tilted backwards sharply, and even staggered.

"The best way to deal with zombies is to shoot the head with one shot, clean and neat... Oh my god?"

Lao Jin had just pretended to be halfway through his pussy and found that something was wrong. The zombie with a blooming head did not fall down, but continued to stagger towards him!

There is indeed a blood hole on the zombie's head, but it seems that it has not been affected much, but is closer to Lao Jin!

"My day! My day!"

Lao Jin was a little busy and quickly took a few steps back, aimed at the zombie's head and shot three accurately.

The second shot was empty, but the other two shots hit the zombie in the head. This time the zombie almost touched Lyon's, and then suddenly fell forward.

"I won't die like this, right?...Damn!"

Lao Jin bypassed the zombie's position and saw that the zombie was not dead!

After three shots, the zombie just fell to the ground. At the end of the day, she even reached forward and rushed forward. Fortunately, Lao Jin stood on the side of it and was not pounced.

Lao Jin aimed at the back of the zombie's head again and shot three times in a row. The zombie finally stopped completely.

"...I have to shoot zombies six times before I can die??? How backward is the world's technological level? This weapon is too trash! And has this zombie mutated? Is the iron brain?"

Lao Jin was scared very much, but at least he killed the first zombie.

But this was just the beginning. When Lao Jin went out, he encountered more zombies. Some of them fell into the glass window, some of whom got up from some dark corner. Two or three zombies rushed towards Lao Jin. Lao Jin didn't dare to think about anything to save bullets. It was even difficult to tell whether the sight on the screen was on the head of the zombie. He aimed and shot with a pistol. He shot more than ten bullets before he could kill all of these zombies.

After these zombies fell to the ground, they were still staggering and trying to stand up. Lao Jin didn't dare to finish the fight, so he quickly got out.

Crawling over the roller shutter door again, a zombie suddenly grabbed Lyon's leg. Old Jin was so scared that he was sweating all over. He thought Lyon was about to be bitten, but this scene did not happen. A black police officer arrived in time and rescued him.

The next cutscene plot finally allowed Lao Jin to take a breath from the violent emotional fluctuations just now.

Lao Jin felt that he should be a person with relatively strong psychological qualities, but he was still very scared just now.

This sense of horror is quite special, not exactly the same as ordinary horror games. If you have to say it, the horror of "Resident Evil" is between "pure horror games" and "zombie games", which gives people a very strange feeling.

In the "pure horror game", players have almost no means of resistance, and they are completely unknown to what is going to happen. In most cases, they are running away in a panic. This horror gives players the feeling of "chaotic" and "disorder". They are definitely better than "Resident Evil" in terms of horror, but in many cases, they cannot delve too deeply into whether the game content is reasonable.

For example, many Oriental horror games like to use elements such as hallucinations and nightmares to interpret the monsters encountered in the game. Although they are horrible, they give people the feeling of watching horror movies or having nightmares. Although they are horrible, they lack the sense of reality.

Zombie games of other themes, whether they are horror games or grass-cutting games wearing zombie skins, often achieve authenticity but lose the sense of horror. Because in these games, players can often use many powerful guns, and most of the settings are zombies shot to death. In the face of hot weapons, the zombie's body is really vulnerable, and it is mainly to win by quantity.

Most games and movies do adopt this setting, because zombies are transformed from humans, and when a person's head is hit by a bullet, the brain will basically be destroyed instantly, and it is not surprising that the back of the head will fly away. This setting of zombies being shot to death by bullets seems very reasonable.

But there is a problem with this, that is, there is a sense of reality and a sense of horror. Players will shoot their heads one by one with guns when they have ammunition. It doesn’t matter if the scene is terrifying. I just kill all the zombies first and then explore it?

In order to increase the difficulty, many games have to add more zombies, such as allowing players to face seven or eight or more zombies at the same time to enhance this sense of horror. However, this will affect the game's scene design, which must be in a relatively open place, and in turn affect the game's plot design...

"Resident Evil" must ensure that the game's horror is achieved in two aspects. First, it must ensure that the number of zombies is relatively small, because most of the content of the game takes place in the box scene and is indoors. If there are too many zombies, it will appear very crowded and chaotic; secondly, zombies cannot be weak, otherwise the player can easily clean up the zombies and search again, and there will be no sense of horror.

Therefore, the best solution is to give the zombies a iron head, and they will die after several shots of the headshots, and they will be resurrected intermittently; the weapon in the player's hands is very limited, the bullets are consumed, it is difficult to obtain, and the backpack grid is not enough. In this way, players must avoid the zombies and search while tremblingly, while paying attention to saving bullets. The two problems of reality and horror have been solved together.

The next thing is that Lyon will start exploring the entire police station according to the contents of the officer's notebook and find a way to leave here.

Then Lao Jin began to get involved in more content in the game.

Items such as daggers and fragment grenades are also implemented using buttons on the gun simulator.

To be precise, it is the roller behind the gun handle of the gun simulator. When playing "The Road to Gun God", Lao Jin used this to replace the weapon. Both spear and pistol have this roller, and the weapon can be switched after scrolling.

Of course, it is indeed a bit inconsistent to use a pistol simulator to simulate a knife swing or a muzzle to determine the parabola to throw a grenade, but there is no way. After all, the gameomni device was not designed by Zhong Ming himself, and the game "Resident Evil" has been developed a long time ago, so the two are still a bit discordant in terms of these details.

However, this will not affect the game experience. After all, "Resident Evil" mainly relies on guns. What's more, all PC players operate with mouse, and after getting used to it, they don't think anything is wrong.

There is also a quick turn button in the game. Like "The Road to the Gun God", it can quickly rotate the player's vision by 180 degrees. However, "Resident Evil" has added a new operation to the universal treadmill. When the player quickly stepped back with one foot but did not continue to trample, the quick turn operation can also be completed.

In this way, the player can complete the quick turn with his feet. For example, when his left foot is stepping forward in the walking area, and suddenly encounters an enemy, he can keep his left foot moving, lift his right foot and quickly step on the walking area behind and then retract it. Then the character will automatically turn around quickly and the running movement will not be interrupted.

The exploration of the game is not linear, but the box-style design that is rare now.

For example, in the police station hall scene, there are many operability elements, but most of the doors are locked. It is not just about pushing the doors one by one and plundering them one by one, but about solving puzzles repeatedly like dismantling the thread.

I couldn't get in from the beginning. I waited for several rounds before I found the key. After opening it, I found that it was a shortcut...

There are also many props available in the game, such as wooden boards that can seal the windows. If they are not sealed, these zombies will soon break the glass and break in, further consuming the few bullets left by the player; or herbs, different colors of herbs can synthesize potions to recover blood, etc.

But all these things, including guns used, props, keys, wooden herbs, gunpowder, etc., will occupy the backpack's grid. A total of 8 grids will soon be stretched.

"This game...is a bit difficult."

Lao Jin originally thought he could do whatever he wanted in this game by relying on his marksmanship, but he soon found out that he was wrong, not at all!

The zombies here are all iron-headed monsters, and they are still jumping around with three shots. The backpack is small, the resources are few, and the bullets are all fired as they are fired. The most annoying thing is that the puzzle solving of this game is really good. Lao Jin is wandering back and forth in the terrifying police station. In some dangerous places, you need to run back and forth several times to find all the elements.
Chapter completed!
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