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Chapter 381 Why is it getting dark again?

Light Wing Interactive Entertainment.

In the morning, Liu Yuxin finished his overtime work all night and just arrived at the garage to drive home.

"These programs are all day long, and the new version is completed by working overtime all night."

Liu Yuxin lit a cigarette and complained a few times, but he didn't know why his recent life was particularly unsatisfied.

Maybe it's because Lao Xie has often posted various photos of drinking tea and playing around with leisurely things. He has stimulated him...

"It's really different from my life. Why do I have to keep an eye on the project until the early morning? Lao Xie eats, drinks and has fun all day? He also earns a lot more than me, damn it."

Liu Yuxin pinched the cigarette and got into the car to drive home.

Although he stayed up all night, Liu Yuxin was the leader after all. He could secretly sniff in the office, sleep intermittently, and wait until the overtime work in the morning was about to end and check the work. It was not like those programs and designers who were dissatisfied all night.

So, many leaders emphasize that they are 996, but in fact their 996 is not the same thing as their employees' 996.

But even so, Liu Yuxin still felt that his old bone was about to fall apart and had to go home and lie in bed to rest immediately.

Turning on the autonomous driving mode, Liu Yuxin opened the bracelet and looked at the recent news and some industry news.

"Well? Lao Xie's "Automatic Chess" has been tested internally? It's too fast."

Liu Yuxin was stunned for a moment. He clearly remembered that "Auto Chess" had just released a message at the Alpha developer conference some time ago. It had entered the testing stage so soon?

In fact, what Liu Yuxin didn’t know was that at that time, there was already a demo, and the original drawing setting of various chess pieces had been completed.

However, even based on the normal development time, the development time of "Auto Chess" is much shorter than the project led by Liu Yuxin.

As for why... don't ask, it's the level difference.

"I chose this time, and I was really confident. I was crazy about "Light of Gods" and "The Wind Chaser 2". Alas, but I have the confidence after all, let's see how the quality of this game is."

Liu Yuxin felt sad in his heart silently.

Other mobile game companies have basically deliberately avoided the schedule of these two games. Although the mobile game "Light of Gods" has been scolded by many players, once the sign "mobile game produced by Griffin Studio" was released, other mobile game manufacturers can only retreat.

As for "The Wind Chaser 2", let alone Alpha's personal son treatment, with this mobile game, many recommended positions will be squeezed out, which is obviously very bad for other games.

If other companies posted games at this stall, Liu Yuxin would have to gloat about the three incense sticks to save them.

But Tianji Studio is different. With a popular and successful game like "City Guardian" as the foundation, "Auto Chess" received a major recommendation at the Alpha Developer Conference before the test stage of the eight characters, and a promotional video attracted extremely high popularity.

Tianji Studio has the ability and confidence to publish "Auto Chess" during this period. It is not them who should worry about, but "The Light of the Gods" and "The Wind Chaser 2".

Of course, whoever dies and lives depends on the quality of the game.

Liu Yuxin opened the bracelet and downloaded "Auto Chess". While rushing home, he was having a tutorial on how to live the game without a single click.

"Auto Chess" is a game that is very difficult to get started. Its difficulty lies not in the operation, but in the understanding of the game mechanism.

For example, novices often don’t know the game’s gold coins acquisition mechanism, don’t know how to save, or how to spend it. Secondly, they don’t understand the lineup matching in the game, and don’t know which pieces to get at the current stage.

Which chess pieces are there to be three stars? Which two stars are enough? Which are just pendants? Most novice players can't tell the difference.

These two points are basically the biggest influencing factors on the gaming experience of novices, and many novices are losing this step.

Most of the players who stayed there went online to watch videos and then slowly learned them by the master's explanation. Once you learn these two points, your game level will be steadily improved and you can better experience the fun of the game.

Therefore, this time, "Auto Chess" has made a rich introduction to game mechanisms in the early stage, allowing players to better understand the game mechanisms and get on track faster.

In the introduction of the game mechanism, players will be explained to the players. In addition to obtaining money in a fixed round, eating interest or winning streak (loss streak) is also one of the ways to obtain additional economics.

In other words, players should not spend all their money every time, but accumulate about 50 gold coins in the early stage to earn interest. At the same time, they should decide based on the strength of their initial lineup, whether to sacrifice some interest to pursue a winning streak, or simply fight against a losing streak in a fake match.

There are also some considerations about spending money. Players’ early money is mainly used to buy key pieces that they can get for free, or to upgrade the chess score at some special nodes, and save all the remaining money to earn interest. Generally speaking, they will not spend too much money to refresh the chess pieces, because the chess score level is low, and the chance of making high-quality chess pieces is also low, and it is often not worth the loss.

The entire explanation of the economic system is completed during the game process. Although the teaching process itself is inevitably a bit boring, players can still gain a certain amount of fun through the set combat scenes.

After introducing the economic system, there is also a special auxiliary system to guide players to select the lineup.

The principle of this auxiliary system is actually very simple. Every time the chess piece is refreshed, the intelligent system will rate the chess piece based on the player's current lineup, chess piece strength, and ease of acquisition, and mark these three ratings on the holographic projected chess piece.

A brief example:

If the player's current lineup is mainly focused on the six warriors, then when a new warrior is refreshed, its "linearization score" will be much higher than other chess pieces.

Similarly, assuming that there is no Doomsday Guard in the current lineup, the Doomsday Guard will be refreshed for the first time. When a rare piece with high attributes and powerful skills such as Tide Hunter, their "Strength Rating" will also be very high.

As for "Yi De Score", it will comprehensively consider the lineup of all players on the current scene. For example, everyone is playing the Goblin lineup, and the number of goblin chess pieces available is already very small, so their "Yi De Score" will be very low, and some chess pieces that no one has obtained will have a higher score.

These three ratings are from 1 to 100 points, and the ratings are dynamically calculated based on the current situation on the field. For example, when players only have one or two pieces in the early stage of the game, most of the pieces will have a relatively low "linear rating", but they can still be distinguished.

Of course, this complete scoring system cannot actually meet the needs of some veterans.

Many real masters often adapt to the situation when playing "Auto Chess". Sometimes the lineup of a game has to be converted three or four times or even more. Similar auxiliary mechanisms like this actually don't have much significance to them.

It is precisely because the lineup of the game "Auto Chess" is very complicated and the rating mechanism is difficult to be absolutely accurate, so it is so fun.

Having said that, this auxiliary system is not prepared for experts. It is mainly to enable novice players to get started with the game faster and filter out the pieces they really need. Relying on this auxiliary system, you will definitely not become a master, but it is always better than fumble around.

Soon, Liu Yuxin finished the entire novice tutorial and gained a rough understanding of the game's mechanism.

The tutorial for beginners is not short. Liu Yuxin looked up and found that he was almost home.

"Old Liu, are you back? Have breakfast quickly, I should go to work." Liu Yuxin's wife had prepared the meal. After the two of them had breakfast together, they went to work.

After Liu Yuxin finished his meal, he tidied up the dining table, washed up briefly, and lay on the bed to prepare to go to bed.

He was about to take off his bracelet and go to bed, but he accidentally clicked "Auto Chess".

"Play it and go to bed."

Liu Yuxin had just finished the novice tutorial before. Although there were also battles, they were all fighting with the system AI, mainly to familiarize themselves with the game mechanism. Liu Yuxin felt that he had almost understood the gameplay, so he wanted to start a formal game to try it.

Turn on holographic projection mode.

"Auto Chess" is launched!

"Please choose a rough lineup direction in the early stage. I like mages, well, just choose mages."

"Hey, the strength score of this piece is so high? Then it looks very powerful, take it."

"I need this piece, but why is Yide's score a little low? Forget it, let's take it."

"…What's the situation when I keep losing? So now I'm just losing streak?"

"Good, I won! Sure enough, I've become much better after the star promotion."

"I got the fifth place and felt that there were many mistakes in decision making and room for improvement. And the key is that I was not lucky! Let's take a look."

Liu Yuxin ended his first game and started the second game with great interest.

Soon, Liu Yuxin ended the second game and started the third game with unfulfilled satisfaction.

Soon, Liu Yuxin started the fourth game with a little regret...

...

"Hahahaha! I finally got the first place! Awesome!"

"I've reached the Knight level without realizing it. I'm such a genius."

"Okay, it's time to go to bed."

"Hey? Why is it getting dark?"

Liu Yuxin had been playing in the bedroom before, but because he was about to go to bed, he pulled up the curtains to block the sunlight outside the window tightly.

As a result, he left the bedroom and planned to go to the toilet. He walked to the living room and took a look outside the balcony. It was already dark!

After looking at the time again, it was almost six o'clock in the afternoon.

"I...I played for ten hours? It's not right, I feel like I've only played for more than ten times?"

Liu Yuxin was completely confused. He originally planned to go to bed after a while, but before he knew it, he played all day!

"This game is poisonous!!!"

Liu Yuxin is almost vomiting blood. This game kills time like this?

The most terrifying thing about this is that Liu Yuxin himself is the designer of the bracelet game. What kind of bracelet game hasn't been seen before?

When he played "City Guardians", although the game was also quite toxic, he could control himself better. After playing for one or two hours a day, he could help stop playing it.

"City Guardians" has a mechanism for opening boxes, and the game is not that random, so it's just right to play for one or two hours a day. Liu Yuxin also understands the fascinating tricks here, so he can resist temptation and analyzes its design elements from the perspective of a designer.

But when it comes to "Auto Chess", Liu Yuxin feels that he is completely out of control! He can't stop at all!

When playing this game, he played it completely with a player's mentality, and was completely immersed in the game. Before he knew it, time passed!

And the most terrifying thing is that when he recalls "Auto Chess", he can't tell the truth about the game very accurately.

If you think about it carefully, this magic may come from two aspects, namely the richness of the game content and the determination of the lineup strength in random *******, which includes lineup matching, pawn strength, equipment and other factors. It is precisely because it is complex enough that every style of play has room for room for existence. Randomness ensures that the player's experience in each game is completely different, and makes the player want to reopen the game immediately after losing, hoping that his luck will be better next time.

"It's over, Lao Xie's game is going to be popular again..."

Liu Yuxin lay on the bed, falling asleep with the fatigue of lack of sleep and the jealousy of Lao Xie...

...

On the Internet, the discussion on "Auto Chess" has also begun to become popular quickly!

"The auto-chess is really interesting, I can't stop at all!"

"I'll go to bed after I finish this... Damn, why is it dawn?"

"The toxicity of this game is really very strong. I feel that my sleep is about to be completely killed..."

"Who can give me a perfect lineup template? I still feel confused after playing for a day."

"There is no template in this game, you have to adapt to the situation! If you prepare the template, you have to see if the dealer gives you a card."

"I feel that this game is similar to many card games. The key is not how to touch a good hand of cards, but how to play a bad hand of cards!"

"I won't say it, I'll do it again!"

So far, players are still in the exploration stage of "Auto Chess", and the optimal combination of each lineup has not yet been completely finalized, but this does not affect their love for this game.
Chapter completed!
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