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Chapter 195 17 Difficulties

"I don't believe it either. If Diablo's sales exceeded 500,000 in the first month, no, 800,000, I'll eat the monitor!"

"I ate the USB flash drive!"

"I ate the coffee cup!"

"Why don't you decide 100 million upstairs? Then no one of you needs to eat it. The sales volume in the first month is 800,000. If you don't want to eat it, just say okay."

"Anyway, I have written down all the above books with small notebooks. OK, after "Diablo" is sold well, I will dig one by one."

"Looking at Chen Mo's brainless fans upstairs."

"I'm just a brainless fan. How about it? Think about it with your feet. How many games have Chen Mo made so far? Is there anyone who sells it?"

"Wow, I've really lost my mind. Keep blowing, I'll leave first."

"Calm down, brother, Chen Mo is not a god. The RTS and casual puzzle games he made before were all creatively explosive to get this result. The main RPG games are mainstream games, and he is doing this outdated third-person perspective. No matter how many ideas you have, you can't save it!"

"Did you watch the video? Just discuss it here? The video is very fun, okay."

"I really don't think I'm just a third-person RPG game!"

"Come on, let's see. Let's wait until the game is released and the sales volume will be spoken. After more than 800,000, I will dig graves one by one. Whoever admits to the mercy will be the grandson!"

...

Some industry insiders are also discussing it.

"Chen Mo's new game is about to be released, is anyone following it?"

"Diablo? Haven't it been discussed before? The third-person perspective is cool, the cult style is too niche and the cold, and the first month's sales are 300,000, so what else can I say."

"The trial video has been leaked recently, and CG animations are also leaked. It is said that the quality is very high."

"There are too many high-quality RPG games. If you want to say that casual games may turn around, I believe that RPG games have been ruined, but RPG games have been ruined long ago, and there are not many good gameplay left. Can innovation be made even more?

"I'll remind you. Those who despise Chen Mo before were very ugly. Does anyone have any game to be online recently?"

"After the New Year, there are many games to be launched, but most of them are online games, and there is little conflict with stand-alone games. Besides, even if you hit each other, so what if you hit each other, this is an RPG. Can Chen Mo be so arrogant? "

"That is, from his idea of ​​doing Diablo, it can be seen that there is still a third-person perspective. This design idea is obviously still several years ago."

"I think he might not even do market research, otherwise how could he be so outrageously wrong?"

"Actually, I don't understand. You said that he was doing RPG for the first time and tried it out for a simple game. This is normal, but he spent so much money to burn CG and game quality. Isn't this stupid?"

"I think he may have been inspired by the RPG maps in Warcraft. Because these maps have a lot of people, he thinks that third-person RPGs can be saved."

"I'm thinking too much. How many people are playing the RPG map of Warcraft? Just the popular "Sacred Realm" that has been around recently, at most, there are thousands of people playing it. Do you make a game and sell a few thousand sales? Isn't that funny? Just a few player samples can tell you a lot."

"Hey, forget it, I'm waiting for Diablo to start selling. Just watch it carefully."

...

Amidst doubts, Diablo is about to be released.

There are several other games launched at the same time, including MMORPGs, but these basically have no impact on Diablo. Because stand-alone games like this that sell sales in portions are relatively less affected by competitors during the same period, the only ones that can determine the sales of Diablo are now players.

In the experience store, basically all the players who occupy computers are playing Diablo, and there are two or three queuing up behind each computer.

"Oh, I'm getting all out again!"

"It's awesome, look at the attributes!"

"It's okay, it's better than what I am now, I'll change it to you."

"Ah, my god, the four-hour on-board time has come, I haven't had enough fun!!"

"Brother, hurry up, it's me."

Two weeks have passed, and these players have basically become hardcore players of Diablo, and they are addicted to the point of brushing every day and cannot extricate themselves.

In fact, although the entire plot process of "Diablo" is quite rich, the game duration is not that long.

In "Diablo", there is an achievement of "Running" that requires players to complete all the plots of Chapter 1 to Chapter 5 within one hour at the highest level.

Of course, this is the most extreme situation, but generally speaking, novice players can only finish the entire plot of the entire simple mode in a few hours.

Chen Mo raised the difficulty of the plot mode, which would cause some difficulties for novice players, but at most it would extend this time to about ten hours, because the design of the plot mode is to allow everyone to pass the level, so there is no need to get the player to be stuck.

However, players soon discovered that the game still has difficulty, difficulty in expert difficulty, difficulty in master difficulty, difficulty in torture!

The most terrifying thing is that the difficulty of torture started to count directly, from torture 1 to torture 13!

In other words, this game has 17 difficulties in total!

Many players who successfully passed the normal difficulty level were enthusiastically selected to play with the Master difficulty, but when they got in, they were beaten to the ground by monsters.

Many people were shocked. The difficulty of the master is already very difficult to play. What should Torture 13 be like? Wouldn't the little monster's combat power have to break through the sky and blow the Milky Way with one punch?

And the most important thing is that the attributes provided by the upgrade of this game are not high, and the significance of level-making is not that great. So how can the combat power increase exponentially?

As we play, many people understand, rely on equipment!

The more you study, the more you realize that the game is complicated. After some good equipment is played, the character's combat power will roll upwards, or even increase it by three or four times.

Moreover, the higher the difficulty, the higher the chance of dropping good equipment. At the beginning, everyone was very excited to see light (orange and above equipment) and had to take screenshots as a souvenir. Later, they became much calmer, but they became addicted.

It's not easy to get out of the light for a day, and it's uncomfortable all day.

Moreover, more and more people are matching equipment based on the characters' skills and characteristics, studying some specific BUILDs and schools, communicating with each other, and sharing experiences.

"How to deal higher damage", "output techniques", "equipment advantages and disadvantages", "brushing skills", etc. have replaced "plot", "playing method", and "game quality", becoming the topics that these players talk the most.

Until now, many employees who previously doubted whether Diablo can succeed have roughly understood Chen Mo's design ideas.
Chapter completed!
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