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Chapter 196 Sales Explosion

In the studio, many employees are also playing Diablo.

Several design assistants discussed while playing.

"Strange, when I read the concept draft before, I really didn't think this game was so fun. How come I became more and more addicted after I made it? I didn't brush it all for a day and felt uncomfortable for a day!"

"It's true that the style of this cult style did not persuade me to give up, but instead made me feel happy."

"Yes, and this game does not have so many rich gameplay, nor does it have festival activities. Every day, you can use different methods to brush it. After you finish this level, you can't stop after you finish it alone, but you just feel that you can't stop!"

Zhou Hanyu was also surprised.

After the game was made, he also experienced it. At first, he felt a little depressed, but when he was playing the entire plot process, the feeling of depressing disappeared strangely.

Zhou Hanyu analyzed it himself and found that the color matching, vision, music and other factors are constantly switching between different scenes, continuously adjusting the player's emotions, so the imaginary sense of depression did not appear.

Moreover, this artistic style greatly enhances the pleasure of players when fighting monsters, especially when defeating the boss in an extremely terrifying scene, with the drop of a large number of equipment, the player's emotions are released in an instant, and they gain unparalleled pleasure.

The more in-depth the study, the more amazed Zhou Hanyu felt. He really didn't expect that this extremely niche art style would be perfectly controlled, and it was almost perfect in mobilizing players' emotions.

This made Zhou Hanyu sigh that Chen Mo was able to develop so many high-quality games not by chance, but by really having this strength!

Fu Guangnan said to Zhou Hanyu: "It's time to go online today. Whether it can be successful depends on whether the players accept it."

Zhou Hanyu nodded: "Well, but I have confidence in this work."

Fu Guangnan asked: "Guess, how much sales will be in the first month?"

Zhou Hanyu shook his head: "I don't know. But based on the investment, the CG and game body of this game cost at least 140 million yuan. According to the store manager's price, the 128 version of the game will have to be sold at least 1.8 million copies before the purchase will be repaid."

Fu Guangnan was a little worried: "The pricing is a bit expensive, and the sales target is too high!"

Zhou Hanyu nodded: "Yes, but the cost is here. I can only say that the cost is really too high. The store manager is willing to spend more than one billion yuan to make a third-person stand-alone game? Even if you have money, you dare not spend it like this!"

Fu Guangnan said: "I can only say that the store manager is really courageous. I hope this game can be sold well. Otherwise, as soon as the team is expanded, the first game will be cold, which will affect morale too much."

Zhou Hanyu nodded: "Yes, I hope."

...

On July 3, "Diablo" will be officially launched!

Information has been leaking out one after another since the New Year. It started with some original paintings and settings, later it was CG clips, and then it was a game trial video...

There are still many people paying attention to this game, especially the players of Warcraft and Chen Mo's fans. No matter how unfavorable the outside world is about the game "Diablo", they always believe that Chen Mo will give everyone a surprise.

On the day "Diablo" was launched, these players basically didn't think too much and paid for it.

"Diablo" adopts a buyout mode and is played for 128 yuan. This price is already quite expensive in stand-alone games. You should know that "Warcraft" developed by Chen Mo is priced at 88 yuan, while "The Legend of the Martial Arts" is priced at only 50 yuan.

Of course, players also know that Diablo is very well-produced, especially CG is very expensive, so there is not much criticism about this price.

However, except for those diehard fans, most players are waiting and watching, and some are sarcastic, hoping that Diablo's sales will be bleak and that the cost will not be recovered.

Soon, the first batch of players who bought the game experience began to post feedback on the forum.

"Who are you going to try out the drug "Diablo", how about it? Is the game fun?"

"Just just got the game and I'm here to post it. The movies of Thunder Film Studio are getting better and better..."

“…what else?”

"The game quality is unexpectedly good, completely different from those old antique third-person RPGs. It's hard to say how the specifics are different, but I just feel that the details are much different."

"It's quite strange. Although I thought I would definitely persuade me to give up this art style before, I didn't feel particularly repulsive after entering the game. Instead, I felt that the atmosphere was very...well, it's not easy to explain this feeling."

"It's very harmonious. This art style is very consistent with the story background and gameplay."

"How is it legal?"

"How can this be explained clearly in one or two sentences? You can play the game yourself... To be honest, just this big production, it's really not a loss to buy 128."

"How about comparing with Warcraft?"

"It's not like, after all, the game types are different. If you have to compare, it feels similar to the RPG map "The Holy Realm". Of course, except for the heavy talk."

"That picture is OK. I've played it. If Diablo can really make that feeling, then I'll definitely buy it."

"You look down on Chen Mo too much, right? Let's say that, there is no comparison at all. Compared with "Divine Realm" and "Diablo", it's like a kindergarten kid playing basketball with the NBA, okay?"

"Damn it, so exaggerated? OK, I'll play with it too!"

"Come on, come on, it is said that you can form a team here, I'll take you flying!"

...

Sales volume has been rising steadily, and players' ratings have remained at a very high level, and they have basically never dropped 9 points.

Game media are also publishing articles.

"Another fine Western fantasy game by Chen Mo!"

"Unique style of painting, desperate world view, Chen Mo's first RPG game review"

"Fierce Fight and Unexpected Surprise"

"Third-person RPG performance exceeds industry expectations"

"Chen Mo is spending money on CG again! Thunder Film Studio is full of sincerity!"

"Expert Analysis: The subject matter is niche, and it is likely that it is not popular"

"Industry insiders believe that sales in the first month are unlikely to exceed 500,000, and is Chen Mo going to lose money?"

There are praises and doubts, and everyone is paying attention to the sales of Diablo. After all, this is a stand-alone game, and only sales can tell the problem.

Soon, the first week of Diablo sales came out.

280,000 sets!

This sales surprised all the industry insiders and players who were not optimistic about Diablo, because this sales are almost the same as their expected first month sales!

But what is even more shocking is still behind.

After the sales of Diablo exploded in the first week, not only did it not fall, but it still maintained a strong growth trend, with sales reaching 430,000 sets in the second week!

Obviously, in the second week, more players who were waiting and watching also made up their minds to buy it, and the reputation of players further increased the sales of Diablo.

In the end, the first month of Diablo sales were fixed at 1.87 million sets!

This means that the first month of Diablo's revenue reached 240 million, and Chen Mo's net income also reached 167 million!

The huge amount of R&D funds invested were completely profitable in the first month.

This number once again stunned the industry insiders. They never thought that the third-person perspective RPG that they had always looked down upon before, the game type they called "old antiques" could burst out with such a terrifying power?
Chapter completed!
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