Chapter 1213 Another reason
What he said is certainly well-founded. In the current domestic laws, only citizens' legal income, savings, houses and other legal property are recognized, and no clear provisions are made on the legality of virtual property. In the Consumer Rights Protection Law, netizens' rights to virtual property do not belong to any of the existing consumer rights, and netizens' rights to virtual data do not belong to any of the consumer rights.
This puts the claim of rights of virtual property into an embarrassment that cannot be followed.
But some experts now believe that players need time and money to accumulate wealth in the game, so they should be protected by law.
Through one's own labor creation, one gains exclusiveness and dominance over this thing, and of course one gains a property right. Although this thing is invisible, this relationship exists. Such invisible right of disposal is also very common in daily life. For example, stocks, debts, bills of lading, and various bills are all rights and interests that cannot see the object objects it truly corresponds to.
Since it can be traded, that is, it has both market value and exchange value. This attribute can very surely indicate that virtual property has property nature.
Things like someone stealing the Dragon Slaying Sword are actually a crime, but it is really unlikely to legislate for online games when more important domestic legislation cannot be corrected in time.
There are priorities and no matter how important it is, it is not the turn of the National People's Congress to give priority to such trivial matters. People are busy with a lot of things.
However, Fan Wubing also feels that he has a certain influence now and is a special advisor to the State Council. It is also necessary to care about this matter, especially since he has had some contacts with many experts in the foreign legal academy. He also has a large number of legal consultants teams under him. When raising this issue, it is also a manifestation of active and enterprising spirit, which can show concern for specific domestic issues and care for the new online game industry.
Therefore, Fan Wubing mainly used the online game department of Fan Investment Group and Shen Ying's Brahma Creation Online Game Company, and joined forces with several major portal websites to invite more than 100 well-known people in the industry and relevant legal experts to hold the first legal seminar in the online game industry to discuss the important issue of relevant legislation in the online game industry.
If it is a seminar initiated by ordinary people, or not many people are willing to come, but Fan Wubing is different. The invitation he sent is very honored and respected. After all, Fan Wubing rarely launches such activities, and being able to get an invitation can be said to be a symbol of status.
The State Council also received this news. The Prime Minister also called to inquire, and then said that a legal committee of the National People's Congress would send several experts to attend the meeting. Fan Wubing naturally welcomed this.
In fact, the government is also very concerned about the emerging industry of online games, but has not made up its mind to the relevant legislative issues. It is still an attitude of looking at it. This time, Fan Wubing organized this event, which is an opportunity. From this, we should understand some of the voices in society, especially the reactions of the industry.
At the meeting, most experts believed that virtual property is intangible assets, and citizens' property includes both tangible and intangible. Network virtual property should be a type of intangible assets. Virtual property can be purchased directly from game developers or obtained from virtual currency trading markets. Therefore, virtual property already has the attributes of general commodities, and its real value is self-evident.
"From the legal definition of property, virtual property should also be protected. The acquisition of virtual property in the network is often achieved through the personal labor of the holder, such as leveling up, the payment of real property such as buying game point cards, market transactions such as buying and selling equipment, etc. Online virtual property has already possessed the basic characteristics of real property. At present, there are generally two ways to obtain virtual property. One is to invest a lot of energy to obtain it. For example, a legendary player who needs to practice to level 40. According to the normal time, it takes one year, and the Internet fee is about 7,000 yuan. In more cases, virtual property is bought by netizens for real money. Many weapons, treasures, etc. on game websites are sold publicly at clear prices." A senior executive from Shanda said, "Therefore, we should give certain recognition to the authenticity and legality of virtual property to promote the healthy development of the online game industry."
A professor at the Law School of Renmin University also said, "I think in the future, we can consider making some provisions in the formulation of the Civil Code, such as making part of the material limit law, or making a provision on the intellectual property rights, saying that the property in the network is also property and needs to be protected according to law."
A senior lawyer mentioned more specifically, "I think we should send him a certificate of property ownership that we can see in real life, such as issuing stocks, issuing patent certificates, or issuing trademark certificates, or issuing copyright certificates, giving him a paper medium thing, so that he can truly feel that I have property rights for that virtual thing. This is the first step, there is such a thing. Second, we must establish a protection mechanism, that is, whoever infringes on this property relationship will punish him."
Everyone talked freely and talked about a lot of things, and they were very inspiring to each other.
When Fan Wubing spoke in his last speech, he mentioned South Korea's definition of virtual property. "In South Korea, where online games are the most developed, the law has prohibited the transaction of virtual items. However, such transactions exist in large quantities due to actual needs and are difficult to completely prohibit them. Fraudulent behaviors in transactions are increasing day by day. The existence of these phenomena prompted South Korea to face up to the ownership of online finance and clearly stipulate that virtual characters and virtual items in online games have property value independent of service providers. Service providers only provide a place for the players' private property, and have no right to make wanton modifications or deletes them. The nature of this online finance is not essentially different from the money in bank accounts."
However, everyone is also very clear that it is very difficult to justify the name of virtual property online. Although many experts agree to justify the name of virtual property, everyone admits that even if the law can establish the legality of virtual property online, if there are no operational key rules, there will be some tests in implementation.
The biggest problem is that there are indeed some difficulties in evidence collection, because under the current conditions, it is difficult for many games to determine whether this item was obtained directly by yourself. This method may still have some difficulties at present.
In real life, bank deposits include deposit slips and shopping has invoice credentials. However, online, all electronic data is stored in the operator's servers and it is difficult to retrieve it once it is lost because the operator may not be willing to pay the cost to provide evidence. Therefore, if the law can force the operator to save and provide all the evidence, the problem will be solved.
There is another problem. It is very difficult to determine the value of virtual property on the Internet, and it is also very difficult to find criminals. For this point, some people suggest that a tracking mechanism should be established for online property, that is, to improve the online tracking system so that the person responsible can be found after a problem occurs. Some people believe that a third-party institution should be established to save player data.
In short, everyone believes that even if the law recognizes your rights but lacks ways to actually protect your rights, it is the reality facing today's virtual online property. However, without rules, it cannot be a square. Only under certain regulations can the Internet develop rapidly and healthily.
But no matter what, this meeting was a successful meeting. The winning meeting was compiled by Fan Wubian after the meeting, and the minutes of the meeting were released in excerpts on Huafeng.com and several major portals, which also aroused heated discussions among netizens. Everyone believes that the legislation of the online game industry is already very important, because this is not only related to the personal interests of game players, but also involves the various obstacles that everyone will face in online transactions after entering the Internet age in the future.
If you do not plan ahead and propose some operational solutions in a timely manner in a predictable and timely manner, it is very likely that the Internet industry will encounter greater obstacles in the near future.
Regarding this, Fan Wubing also expressed his attitude, "While you will not make a big mistake when crossing the river by feeling the stones, you should still see where the water is urgent and where the water is slow. At some times, we need to make some of the most reasonable judgments to improve work efficiency."
Of course, what he called the most reasonable judgment was that the legislative issues of the online game industry must be resolved as soon as possible.
After submitting these information to relevant departments of the State Council and the National People's Congress, there was no news like a mud cow entering the sea. This made Fan Wubing feel very depressed. However, when he talked about this with his father Fan Heng, Fan Heng pointed out the key points to him.
"The most critical issue is that there are too many teenagers who are addicted to online games now." Fan Heng said to his son, "No parent wants the online game industry to be completely relaxed. In that case, it is likely to cause higher expectations for the online game industry. Once this opening is relaxed, no one can bear this responsibility when the time comes."
Chapter completed!